Snalec's Recent Forum Activity

  • Hello,

    I'm trying to change the image point on an enemy to its center, but when I do it messes up the sprite and stretches it. Do I need to do something different to make it not stretch?

    Thanks

  • Got it all working! Thank you so much for your help!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I used a timer and the on-screen event to put this together, but the enemies aren't spawning. I did some testing and the timer is running, but nothing is spawning when the timer is up.

  • Awesome. Thank you!

  • Thanks! My enemy spawners are off-screen, but maybe I'll make invisible objects that are on screen that are connected to the spawners or something.

  • Hello,

    I'm working on implementing some spawners that can spawn certain enemies every seven seconds. However, I'm having problems making the spawners reset if that makes sense. I want the seven second timer to reset if the player is not on the screen where the spawners are.

    Thanks!

  • Cool. Thank you!

  • Wow I really was overthinking it. Thank you! I feel like I still don't fully understand the for each condition, I feel like it's the thing I try to slap onto events when they don't work right and it sometimes fixes them. So if I understand right, they make it so the event only applies to individual objects and not all the object of a type. So should I not be using for each here because the ids I've assigned are doing ti for me?

    Again, thank you all for the help!

  • I think the vine saga may be close to an end lol.

    So I got pretty much everything working. The vines grow independently now and animate independently now. The last step is the ladder part of it. Basically I have invisible ladder collision that turns on when the vine finishes animating, but no matter what I do I can't seem to get the ladders to enable independently. If I trigger one vine, all of those individual ladders are enabled too. I've tried using similar techniques as with the other vine aspects but I just can't seem to get it to work.

    I really appreciate you guys helping me out. This is my first time taking a project seriously and while I'm learning a lot there is still lots to learn.

    https://drive.google.com/file/d/1S3J67ieSnXAfZGhIIw2J1FRcatrfeZC2/view?usp=sharing

    To see the problem I'm having, grow the first vine. Then go to the second area, don't push the berry in, but try climbing where the vine should be and you will climb despite the vine not being there.

    Thanks

  • Thanks!

  • I gave it a try. I gave the vines and berries matching ids and then put a condition in the signal event that they had to be equal. I must've done something wrong because they still grow at the same time. I haven't really explored functions yet. I might have to do that.

    Here's the file where I tried to do the matching ids:

    drive.google.com/file/d/1MklZQaPyUyTAcnQwQ__R-swM_WTnQecF/view

  • Thanks!

Snalec's avatar

Snalec

Member since 1 Jul, 2015

Twitter
Snalec has 1 followers

Trophy Case

  • 9-Year Club
  • Forum Contributor Made 100 posts in the forums
  • x2
    Popular Game One of your games has over 1,000 players
  • RTFM Read the fabulous manual
  • Email Verified

Progress

13/44
How to earn trophies