Vaank's Recent Forum Activity

  • thanks alextro! very usefull!

  • Hi there!

    I'm still working on it. I think I will release a playable demo next month, meanwhile here is a little (still not definitive) cinematic introducing the story:

    "Who are you?"

    https://youtu.be/BDAy1L0L_Sg

    What do you think about it?

  • use"move to bottom" and "move to top" actions inside z order. Or "move to layer" if they are in different layers

  • Thanks for your comment

    Difficulty raises up as the game advances.

    Hopefully a demo will come out past september

    Game features:

    -6-8 worlds with 21 levels each (first 2 worlds are already done)

    -1 final boss at the end of each world

    -extras you have to hardly pick in some levels to unlock special levels or secrets

    -philosophical story and narrative related with level design

    -15+ different obstacles and traps

    -achievements and hopefully leaderboards

    -others as beating level within a time or maybe different characters with their own skills and powers

    Any suggestion is more than welcome!

  • Glad you like it!

    Maybe i'm releasing a demo, first 40 levels are already done.

    About narrative... that's tricky... My idea was to add some philosophical story and make every map count for a final thought. Every map would have a sentence that makes you think about a particular topic and then relate the map to that (greed, humanity, space, violence, etc) but this got me stuck in development because it was so hard to tell those tricky stuff with level design. In any way, I did it thinking about that, so now it's easy to add some of these things. I have spent several days just writing some pages of that stuff when I decided to move forward and just let it go, maybe some day I decide to search for a good writer who fulfill this requirements or do it by myself, most of it is already written

  • Hi there!

    From summer to summer I'm working on this arcade game and finally I've got something to show you!

    All suggestions are welcome

    Hope you like it!

    Here is a little trailer/teaser/advance/whatever

    Edit:

    GAME DEMO ON SCIRRA ARCADE:

    https://www.scirra.com/arcade/action-games/arkade-11625

  • Maybe an option to manually adjust the limit? I cant design large maps due to this issue. The problem is that when I go far away (not so much) from the shadowcaster or viceversa because it's moving, the shadow just desapear, no matter what the height of the objects are

    edit: http://i.giphy.com/3o6ZsSoHcvrLS4zg4w.gif

  • Isn't there any solution? Has the shadow a limit? Because I cant cast an infinite shadow. In my top-down shooter it stops at certain point (all shadows disappear at all) when I walk away from the caster.

  • spawn the bullet and then add another action that rotates the bullet 180 degrees, for example, or spawn and set the angle to the desired one

  • You can do it with bullet behaviour or manually, and comparing position with a variable, i dont know if there is an easier wayt to o it, for the moment i would try that

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  • Thanks! I forgot to tell you I already did that, it works perfectly

    Thanks a lot!

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Vaank

Member since 29 Jun, 2015

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