Doverseer's Recent Forum Activity

  • I forgot completely about that, I will adjust my code to that style. Thanks.

  • Suggestions:

    Mouse Object -> Action -> Disable Mouse Input, Enable Mouse Input

    Mouse Object -> Conditions -> MouseObjectEnabled?

    Same with Touch, and Keyboard Object.

    WHY?

         In my game I added support for a Mouse and for Touch screens. To test that touch works I enabled the (use mouse input) property, and disabled all conditions with the Mouse. After successful testing, I re-enabled all the mouse conditions and then disabled the touch(use mouse input) property, and exported the game, because this works I believe.. I dont have a touch screen device for development as of yet to test it. If doing development this way a Mouse->action->disable_mouse would help out, and speed up testing, I can also see it being used in other ways of development also.

    Thank-you.

  • This is huge. Amazing. Never expected this to happen. Time to start Porting my games. <img src="smileys/smiley10.gif" border="0" align="middle" />

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  • SointulArt No. It seems the physics act pretty weird when using the Minify Script option. Once I unchecked that It worked better. I also switched The collision mask of the Dominoes to Bounding Box. I may have to make the domino objects bigger, not sure.. but it seems to behave better. I have updated the Game in the Chrome web store and I am adding more content as we speak. Thanks!

  • Domino Effect Chrome Demo

    Domino Effect Website

    <img src="http://2.bp.blogspot.com/-NB6mE-Da2cY/T0QGMBNPCTI/AAAAAAAAAiY/a7gzB8hyNcU/s1600/440image.png" border="0">

    This is my first game being made with Construct 2. I Just want to say that Construct 2 is an awesome tool. This game is physics based, and the goal is to build a path to knock down the Gold Domino. Let me know if you see any bugs or have any suggestions for me. I made all the graphics using Inkscape and Gimp. Please give it a try and please comment. Thanks!

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Doverseer

Member since 21 Jul, 2011

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