ElChuchis's Recent Forum Activity

  • Here's an idea. You can use the bullet behavior to move the people and the LOS behavior to pick a node to move to.

    https://dl.dropboxusercontent.com/u/542 ... _walk.capx

    It works very well, but check this problem:

    https://gyazo.com/1a87f1070cd5132684b45f0b1a8aff0e

    How can i fix it... seems difficult to fix because we used bullet behaviour <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad"> maybe will be better with pathfinder?

    https://gyazo.com/fa735185bcfd85ffae1912a3f8859dbb

  • Here's an idea. You can use the bullet behavior to move the people and the LOS behavior to pick a node to move to.

    https://dl.dropboxusercontent.com/u/542 ... _walk.capx

    That's exactly what I wants to dooo!!! I am going to try it inside my project!

    Thanks youu! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • as soon as possible i would like try it!

  • I were trying to make it using pathfinder and waypoints system... but dosnt works right because I only have 1 waypoint per corner

  • Nice Idea of game!!! I love aggressive rollers !!!

  • Hello guys and girls, I am here to propose a collaborative event in which we can together work in game development project similar to The Sims for mobile, on simulation of life with open world, conversations between various characters, hobbies, a game like the sims if one agrees contact me, I want to form a group to do this.

    I started it ! Needing help:

    https: //www.scirra.com/forum/how-do-i-do-civilization-movements-around-the-city_t171808

  • I am trying to make a life simulator game where you will have a house, pets, work, and family. But nowadays I only have a prototype of city with the player and some objects to decorate the city:

    Little part of the city:

    gyazo.com/96214a58a943fb1173f66d2fb92e897c

    I need to make a civilization movements for each guy of the city, respecting the road.

    What i wanna do:

    gyazo.com/1e8e3ea5650c3c8a796d9eed8a610566

    Thanks you and sorry for my bad english.

  • If you still wanna make it I am in, I just make some top down graphics for it

    Skype: Neolar96

  • That is normal thing when sometimes you hit a wall. Just like me who bumping several times before manage to break through the wall. I always come back to abandoned projects to see if something could be fixed or improved. When certain mechanic seems to be complex than it looks I usually break it into separate simple project.

    You are right Alex! Sometimes I look at my abandoned projects and attempt to zero but with more knowledge

    Thanks you for all Alex.

  • Please remove the "Spaceship" behavior first otherwise I can't open the file.

    no matter, I think this is too much for me... I abandon the project of spaceships, too much complex movements and things.

    Thanks you Alex you helped me a lot!!

  • How many image point the ship has? Did your game use parallax movement?

    Okay let's look at event 6 from my example. Disable or remove 'set position' from very last action then add pin behavior to laser.

    Now add event, set condition to 'trigger once' and action 'set position' of laser to the canon and 'pin' laser to the canon too.

    Yes, I have a parallax on layer "HUD", but laser and turret are on other layout without parallax. I will pass you a capx... I don't understand nothing <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" />

    mega:

    mega.nz

    Pass: !ArSiOOr2H48bKFQ4G2DAvMscljTgegJFtUjPXnNSTHI

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  • It seems that you didn't adjust the image point origin for laser. Change the image point origin x to 0 in image editor

    Yeep! It works better, but the laser still not working well <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" />

    gyazo.com/3e8a0cf76f4b4a92438b2c6a8df4c9aa

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ElChuchis

Member since 24 Jun, 2015

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