bowiz2's Recent Forum Activity

  • A nice feature would be some simple shape object, with options for lines, circles, rectangles, and simple color control. This would come immensely in handy with simple emitters such as gunshot hits, blood, and other simple particle effects. Random colors could be utilized for a nicer looking effect and for more in-depth customization. And lines, well, having two X and Y coordinates would make life a LOT easier.

    I hope you can add these to your long list of features planned for the amazing engine that is Construct 2.

  • Is there any chance that a "Cancel Export" button can be added to your long list of updates? Its a small feature but might just come in handy if you mis-click something.

    Thanks!

  • Thanks for all the replies, I had no idea that those had workarounds. I will try them out, hopefully they will work. And I agree with Somebody... I hope families are coming soon :)

  • Can I bump this? These features would really help with all kinds of games, especially ones that their map is just one big picture (with buildings and objects already on it).

  • Its me again, with more random ideas.

    I have a few suggestions that can make collision a lot better and simpler to use:

    1- A "Negative" collision. In other words, the area you select is the only part of the sprite NOT affected by collision. This will make room collision a lot better and easier to do.

    2- A multiple box collision option. Instead of using polygons, you can just click and drag to make a rectangle, and you can make more than one of them. This would be really useful for single sprite maps (or even just standard rooms) as well as many other things.

    3- This has probably been asked before, but is there any way to implement a feature that will allow you to control things from one layout from another? Such as generating sprites on layout 2 while on layout 1.

    Thats all!

    For now at least :)

  • I've done something like that before, but I just wanted to say that it would be loads easier (and code space saving) if there just was an event for it.

  • As far as I know, there is no while loop for Construct 2. Is there any chance this can be implemented in a future release? Or is there a tutorial or some easy way to make a while loop using the loops given?

  • What (in your opinion) is the best place to host a Construct-Made game? I don't mean just throwing it into DropBox and linking the index.html file, is there a free web host that allows you to do the same, except with the game embed in the page?

    In other words, have the game on a website instead of DropBox, preferably free.

  • You can move this post if you need to of course, I just think this is the best place for it.

    I just have a simple question: If I buy an Early Adopter License, does that give me a sort of premium account, or just a full version of the program? I was wondering because if I change computers, would I have to buy it again or not?

  • That didn't work for me, but it doesn't matter. I found that if you change from Destination Out to Destination In (on the lightcell of course) it works perfectly fine.

    I know I have a lot of questions, but this thing has a ton of potential so I'm really trying to get the most out of it.

    So my next question is: How can you change the "core" size of the light? By default it seems that the light starts from a single block (and its full strength there) and gets gradually dimmer. The core is that single full brightness block. So how can I change it to be instead of 1X1 to be (for example) a 3X3 core?

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  • Yes, there is a notification system for the forum, but it only tells you when someone replies on a thread you started. What if you commented on a post and are waiting for an answer? You wont see it in your notifications. I think that there should be an option to also send notifications when a post you commented on has a new reply. Or maybe do it post by post, like have an option when you reply to be notified from that post.

  • I managed to get it to work somewhat, but instead of being lightest at the center, its darkest. How do I invert it? I think you explained it in your last post, but I still don't really get it. Can you try and explain it as if your explaining to an imbecile?

    Here is the code for the opacity:

    Lightcell--->Set Opacity To min(distance(Sun.X,Sun.Y,Sun.Sight.CurPixelX,Sun.Sight.CurPixelY)/ (10 * 32), 1)*100

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bowiz2

Member since 17 Jul, 2011

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