Yes, the tiles are sprites and actually all are using the container behaviour.
Yes, and all this options works with individual sprites but not on families.
I mean, i have: Tile1, Tile2, Tile3, Tile4, Tile5 and Tile_Normal1, Tile_Normal2, Tile_Normal3, Tile_Normal4 and Tile_Normal5.
If on start layout i pin Tile_Normal1 to Tile1 all perfect, allways will go with it on moving or whatever but i will have to add one pin for all the objects i want to move.
So the idea is add the Tile_Normal1 to the Tile1 container and add Tile_Normal1 to the Normal-Map-Family and use an event or something that pin automatically to all the spritees with a container inside the "NormalMap" family. THen i can add Tile_Normal2 to the Tile2 container and do in the other that always be pinned because that one event/condiction that say they have to be pinned.
I don't know if i explained well XD . I want to pin all the normal maps over all the tiles adding in their respective container and using only one event/condition instead pin every one 1x1.