matriax's Recent Forum Activity

  • I downloaded the plugin and my first idea was change the road and terrain to some texture but seems they are added in properties with the option to change the color .

    Will be any possibility use textures in road/grass/terrain instead a plain color? Maybe this is ask to much .

  • would be nice if the enemy cars changed sprite depending on which side you are on perspectively. Right now all of them are sligthly turned to the right. They should have three sprite frames: left side, right side and behind.

    Here are lots of sprites with other cars and their side perspectives:

    From here:

    http://www.spriters-resource.com/search/?q=outrun

    Also with a bit more quality and number of frames for the cars:

    http://i12.photobucket.com/albums/a218/ ... sheets.gif

    And i guess in somewhere will be the entire sprite sheet. But i guess gigatron only used one to test i guess.

  • matriax

    I only use firefox and the Space Harrier example works fine for me.

    Check for addons that may be blocking it from working.

    Yes, i don't know what is going with FIrefox but sometins the WebGL is activated and sometimes is OFF :S , and i guess i tested the harrier when was off .

  • The Space Harrier example works on Opera/Chrome but not in FIrefox, seems Firefox is getting last adding all the html5 features. The others Nebulus and OUTRUN works in all i tested, and they are great! I guess with all that also will be possible some kind of Star Fox or for some type of Road Rash.

    When i finish the game i'm working now (

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    ) i will test this plugin, is promissing!.

    Also will be great if you update the first post with all the examples and effects, to not look in all pages getting them <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> .

    Idea: Will be possible a tunnel effect with that? maybe put the effect at top and in the sides in some way?

  • A "Destroy behaviour" to set what things will make the sprite be destroyed.

    Yes/No properties

    -------------------------------------------------------------------------------

    /out_layout -> When is outside layout

    /down_layout -> When Y(Top) is greater than the Y game resolution

    /up_layout -> When Y(Bottom) is lower than the Y game resolution

    /hero_contact -> *When collides with hero

    /hero_overlap -> *When is overlaped by hero

    /animation_end -> When default animation ends (Explosions, particles..)

    /solid_collision -> When collide with a solid object

    /same_sprite -> When collides with another instance of the same object (Ex: 2 bullets)

    Etc...

    Setting the instance variable and value

    -------------------------------------------------------------------------------

    /"instance variable" is X

    Ex: life is 0 -> Destroy

    Config:

    -------------------------------------------------------------------------------

    *On Start layout -> Set "Sprite" as Hero.DestroyBehaviour

    ---

    Maybe can't be done in the way i mentioned but i guess you get the point.

    Actually there is a behaviour called "destroy outside layout", the idea is made a more rich behaviour to set in what ways the sprite can be destroyed.

    Now i'm using events/families for do that, will be great a behaviour on you can set all this without any additional events/families or whatever, simply selection yes/no or setting what instances variables to compare.

  • Not at the moment, will be released soon i guess in January.

  • I'm working on AsteroidX , is practically done, i added some twitter share buttons and learning how create some leaderboards.

    The game started as a simple test of a shooter game and seems will be my first complete finished project on Construct2 <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    In some time i had plans to add some "bosses" but maybe for another large project, i want to finish something now so i removed a lots of ideas, if not i never finish!.

    The game uses two filters. The CRT and the RGB separation to give a good retro feeling to the game. Also uses the NormalMap effect for the Asteroids.

    About controls only the mouse, the ship moves with a Lerp expresion and the left click is only used for click on the Menu options and activate the Triple Shot powerup when you collect 8 yellow pieces.

    Some Stuff:

    Main Menu

    Gameplay

    -

    This is a video from the last beta:

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    -

    Hope you like it! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • I'm working on AsteroidX , is practically done, i added some twitter share buttons and learning how create some leaderboards.

    Main Menu

    Gameplay

    -

    This is a video from the last beta:

    Subscribe to Construct videos now

    Hope you like it! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Here for my upcoming game called : Asteroidx:

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    More info in our devlog with more videos and screenshots:

    http://dev.kronbits.com/

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  • The "Scirra Arcade" plugin allows to upload the Score to a LeaderBoard ID that will show on the game page. OK.

    Is there any way to retrieve this scores into the game? Maybe in an iframe window setting the Leaderboard ID to show?

    I mean something like this:

    http://s22.postimg.org/7ij9po38f/scores_mockup.png

    ---

    The perfect thing will be a score template on a .capx on you can customize the images and font letters and on you only set from what Leaderboard ID from Scirra Arcade you want to retrieve the scores.

    So, with an event you upload scores to a LeaderBoard using the Scirra Arcade plugin and with other retrieve all them fiting in the game. All without know/do nothing about PHP, DDBB or whatever in the most easy way possible.

  • Yes, i actually have a black sprite with fade behaviour that is called by a function.

    So in the menus when an option is clicked i have set the "fade_out" function and afeter wait X seconds and go to X layout to leave time the fade out runs, but i have to set for each thing that changes the layout.

    Yes, is easy do it with events, but with that will save events to keep it all more clean and even more easy. Also a Buli-in Fade-In/Out effects like instead a fade maybe a squares, dot, pixelate or similar effects.

  • Some way to easy auto fade in/fade out from the layout properties.

    I mean, i have an event on layout1 like:

    On click X button > Go to layout2

    So a properties in Layout1 called "Fades" with:

    Fade-In: On/Off

    Time: 0.5

    Color: black

    Fade-Out: On/Off

    Time: 0.5

    Color: black

    So, when the layout starts do a fade-in and when the layout ends before go to the layout desired do a fade-out.

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matriax

Member since 22 Jun, 2015

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