I made a scooping effect for sprites:
The source sprite is divided in many little canvas parts. These parts move to the mouse position. When reaching the mouse they should fade out and be destroyed. That works.
But when repeating the effect the fade out kicks in too fast!
No idea why <img src="smileys/smiley5.gif" border="0" align="middle">
But it looks cool already <img src="smileys/smiley36.gif" border="0" align="middle">
Btw. don't change the part size global to a smaller number, it makes Construct Crash for some reason <img src="smileys/smiley3.gif" border="0" align="middle">
Here is the Cap file