GameForger's Recent Forum Activity

  • Don't know exactly what you mean...

    Construct is very simple: You can Zoom all Objects in one Layer leaving other Layers at same size (the HUD for example)

    ZoomLayer.cap <img src="smileys/smiley2.gif" border="0" align="middle">

  • I wrote a little sample with a Screen-sized Canvas

    BloodOnScreen.cap

    Something like this? <img src="smileys/smiley2.gif" border="0" align="middle">

  • Strange, Screenshot Link for Particle Editor works for me now.

  • Sorry, the Link works now. <img src="smileys/smiley39.gif" border="0" align="middle" />

  • A Particle Editor!

    Screenshot

    Also I'm working on some very simple Particle Samples with Fade Behaviour, you create them and forge tthem <img src="smileys/smiley2.gif" border="0" align="middle">

    similar to the Plasma School only with color this time <img src="smileys/smiley1.gif" border="0" align="middle">

  • Do it with math:

    random(3)* 90

    Where is the problem? <img src="smileys/smiley2.gif" border="0" align="middle" /> Don't think too complicated...

  • Yes I tried that, didn't work...

    Funny_guy

    Oh that's really not advanced, just turns the source sprite in many little sprites, give them RTS Behaviour and let them run at the target^^

    I'm still beginner with Construct too <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Try this cap

    It uses another sprite as "collision mask", the bounce should be applied normally. <img src="smileys/smiley2.gif" border="0" align="middle">

    This is rather a work around than a solution, hope it's what you're looking for <img src="smileys/smiley12.gif" border="0" align="middle">

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  • Your animation tool is so cool, I really can't wait to try it out! It's more than what I could imagine is possible <img src="smileys/smiley36.gif" border="0" align="middle"> ... and now I don't want to settle for anything less, you spoiled me <img src="smileys/smiley2.gif" border="0" align="middle">

    I can't really imagine what these Animations would look like using your editor <img src="smileys/smiley3.gif" border="0" align="middle">

    ..."actions speak louder than words" or how the saying goes, I started a crowd-funding feature pledge at Fundry

    This means you get money from donations once your feature is finished and accepted by the donating people. Everyone let's collect some money for an awesome feature! <img src="smileys/smiley32.gif" border="0" align="middle"> <img src="smileys/smiley2.gif" border="0" align="middle">

  • I made a scooping effect for sprites:

    The source sprite is divided in many little canvas parts. These parts move to the mouse position. When reaching the mouse they should fade out and be destroyed. That works.

    But when repeating the effect the fade out kicks in too fast!

    No idea why <img src="smileys/smiley5.gif" border="0" align="middle">

    But it looks cool already <img src="smileys/smiley36.gif" border="0" align="middle">

    Btw. don't change the part size global to a smaller number, it makes Construct Crash for some reason <img src="smileys/smiley3.gif" border="0" align="middle">

    Here is the Cap file

  • I figured out how to use the basics of "Plasma" and made a Tutorial:

    Plasma School.cap

    It shows how to use "cold" and "source" Textures with a lot examples.

    12 examples x 2 Variation each <img src="smileys/smiley29.gif" border="0" align="middle">

    Sorry no screens I'm lazy<img src="smileys/smiley36.gif" border="0" align="middle">

  • chrisbrobs

    Your 2 PM's are empty, can you resend it?

    Maybe its a bug...

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GameForger

Member since 24 Jun, 2011

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