podpathos's Recent Forum Activity

  • Mouse toy 2<img src="smileys/smiley1.gif" border="0" align="middle">...added some stuff: create/destroy circles at will, change angle, radius, shake effect, order of movement...

    instant fun :)

    capx

    edit: open in Chrome, in Firefox after clicking button rest of comands for changing parameters dont work unless you click outside of game screen

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • C2 recreation of simple Mouse Toy actionscrip code by Zevan

    http://db.tt/C0HOj71n

    <img src="http://dl.dropbox.com/u/37009800/mouse-toy.png" border="0">

  • Here is split screen example that works little different- it is simpler then Yann's, for my understanding (no merge of screens, because I dont need it for my project, but it can be easily intergrated). In Chrome there is no tearing. You must Enable Unbound scrolling for it to work correctly, in Yann's solution do opposite.

    http://db.tt/ROBMKSZk

  • I was reading about steering behavior and thinking about best way to implement it and I realize that pursuit may be used for predictive aim.

    1. calculate lookahead value - distance/total speed: a)for enemy total speed is player.speed + enemy.speed, b)for bullet total speed is player.speed + enemy.speed + bullet.speed

    2. predict future position of target: a) player.position + player.velocity * lookahead

    3. fire bullet at bullet lookahead/add velocity in direction of enemy lookahead

    hold left mouse button for enemy to start to move

    (at first if i set enemy to follow its lookahead he complitly disappeard...but now for some strange reason everything works well)

    events are mess, my english too

    Pursuit and pursuit based predicitive aim

    capx

  • Thanks for quick response Yann (as usual). But I just cant understend it <img src="smileys/smiley7.gif" border="0" align="middle">. I need two separete "screens" for two players all the time - no parallax, but I just cant figure out how repositioning of Canvas works. Here is cap

  • Hi,

    is possible to make split screen via R0J0hound's Canvas plugin in C2? I know Lucid's exemple in CC but I can't recreate it, because I dont understant it <img src="smileys/smiley5.gif" border="0" align="middle">

  • Thanks, there are so many great things (to learn) in just fifteen events. Now I can (start and) finish something.

  • Hi,

    a few months ago I tried to make grid movement in CC, and Yann was helped me with his idea, but there was several problems and no time to finish... I succeeded partly to solve problem, but when the direction od gravity is 90 or 270 left and right direction of movement are replaced.

    capx

    Thanks!!!

  • Problem is caused by zooming out, if layer scale is 1 - default, then everything is ok... I think that has nothing to do whit Construct 2, that happens also in PhostoShop when you zooming in and out, scaling can't be pixel perfect I guess.

    But what about "TilesetBackground", I think that would make life much easier.

  • i try that but there is no difference...here is cap (supposed to be for competition...not enough time...i will delete it after you check it)

  • I use combination of Sptites and Tiled Background to lay down tileset - create level, and this problem ocures

    <img src="http://dl.dropbox.com/u/37009800/problem%20example.png" border="0" />

    <img src="http://dl.dropbox.com/u/37009800/problem%20example%203x%20zoom.png" border="0" />

    everything is snaped to grid. There is no space between sprites/tiles, but when Constuct renders them small gap appears.

    Beside of that I have one suggestion for some kind of "Tileset Background" object, something like combination of Tiled Background object and the way Panel object from CC works. First you import basic tileset, define tile size, and istead of stretching cener tile it just copy it... Here is basic idea:

    <img src="http://dl.dropbox.com/u/37009800/TilesetBackground.jpg" border="0" />

  • Problem is caused by Adobe Fireworks CS5 as default program for opening PNG files. When I changed default program to Paint they show up again.

podpathos's avatar

podpathos

Member since 23 Jun, 2011

None one is following podpathos yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies