In this example, I have implemented inventory system.
But I failed to realize:
"to drag things on each other was not possible"
Please help me to realize this system^^^
This is cap file:
Sorry I just do not read your post until the end, here's my example:
Maybe so:
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[quote:vj1cg7dt]I'll post a cap in a couple days if you would like one.
Please, I just do not quite understand what you wrote, because I know English very bad.
Look:
As you can see in the "unbounded scrolling" the player can go beyond the level and the game will be behind him.
When I put the "unbounded scrolling" in the game there are white bands that interfere with the game. I tried to put the "show more window content" and does not include the "unbounded scrolling" but then the game is stretched. What should I do? Can do for me source code in which there is an implementation of this method?
Jayjay, thanks very much!
Help me please!! This problem is a big Construct bug, can to avoid him?
As everyone knows on a wide screens for inclusion Fullscreen game stretch. And in this case the object of the game seem broad and not proportional to the original size. How to solve this problem?
This is screenshot from my RPG game, now the graphics is not final variant, currently we draw the graphics.
<img src="http://s42.radikal.ru/i097/1105/33/18d494e0d612.png">
R0J0hound, Very Cool! Thanks, very much.
Please help me!!!
Member since 3 Jun, 2011