bclikesyou's Recent Forum Activity

  • Still following along! Keep it up dude.

  • Grymligast Thanks!

  • That coffee shop dev life

    I decided that, since a bunch of people will most likely download my demo when I launch on Steam Greenlight, that I should probably update it. Here is what I managed to do this weekend to the Level 1 demo:

    • Updated controls
    • WASD or Arrow key controls
    • Keycard "have" indicator
    • No more doorways. All screen transitions are "edge of screen collision" types
    • Moved all dialogue over to the new dialogue engine
    • Began swapping out the "pure black" for a "softer black" in my tilesets

    I've got a bit more to do but I should manage to finish the update by this weekend. Then on to Greenlight!

  • I've been using LSDJ (Little Sound DJ) for 5+ years now. It's solid.

    http://www.littlesounddj.com/lsd/

    Here is the music I've made with it: https://bclikesyou.bandcamp.com/

  • LEVEL 2 IS DONE!

    Check out the video.

    Turn up for the music because this song is very important to me. As I've posted about before, some 12-13 years I was in a band called Tomorrow is Forever. We had a full length album that had music videos for every song telling the story of 2 game developers. We'd play the music live with the videos in sync with us. We wrote this song the first summer we all stayed in our college town together. When we had a rough demo, we brought it to our friend's house and we listened to it for the first time together. It was an incredible moment and it is immortalized for me in the form of this song.

    Thanks for reading this far! I'll be launching my Steam Greenlight campaign the first week of August.

  • mudmask ah i see. worth a try i suppose?

  • mudmask unsure what you mean by "scheduling audio". My audio runs through a "start of layout" condition | Play audio

  • Okay I found a way that works for me. Including it here for anyone that also finds it hard to get seamless audio files.

    -Do not convert your wav file via C2. Open it in Audacity instead.

    -Once open in Audacity, go to Effects>Repeat. This will add a 2nd version of the audio this way you can check the seam.

    -Edit the audio file down as needed to make it seamless. Once satisfactory, delete the repeat.

    -Export your audio as an AAC file and as a OGG file.

    -Import each file (should be 2) to C2 in to the sounds folder. No conversions should happen at this point since you already are supplying OGG and ACC/M4A files.

    This seemed to work best for me. Exporting to AAC via Audacity does add a small gap but C2 seems to ignore it while in the Sounds folder.

    **Note**: When you download Audacity, you also need to download the codec/plugin to export AAC files. The program will let you know if it isn't installed and provide a link.

  • I'm well aware that encoding in AAC (when importing a WAV file) will add a small gap. Definitely obvious when you're trying to create a seamless loop.

    Anyone find a work around for this? I've tried putting my music files in the sound folder. Still nothing. Tried exporting them as AAC from itunes, audacity, etc. Still adds that pesky gap. Maybe a decent m4a editor that will let me snip that bit of blank space? I'll try anything at this point. Just sick of hearing that gap when my music is looping.

  • Got that sweet cut scene fade working!

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  • Early Saturday morning game dev hustle at the coffee shop

    All cutscene art for Level 2 is done. All dialogue is written. Now working on how to best initiate the cutscenes and hop back to the actual game layout. Should be able to wrap this up this weekend.

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bclikesyou

Member since 9 Jun, 2015

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