Excuse the delay. I was busy these days. Here I leave the modified version (which you can change) at a constant speed. This varies with the previous example, because it uses the bullet behavior.
https://www.dropbox.com/s/gbtc6pfcd3tv3ju/moveANDslashBullet.capx?dl=0
IanHarlow: Sorry, I do not understand your question. Could you explain better?
No need for extra plugins. You simply use the Lerp function to get the desired result.
https://www.dropbox.com/s/8900iyq0taheg6u/moveANDslash.capx?dl=0
Hurra!
Here is the capx.
You can control x instances of a sprite with x gamepads!
I used a function to do this.
https://www.dropbox.com/s/m31c2p93edpyu3n/gamepadConnectDifferentInstances.capx?dl=0
Thank you very much for your answer. Now I is clearer. I will investigate how to do it functions.
And if I find solution I upload capx.
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As I can control 4 instances of the same sprite with 4 different gamepads?
I want gamepads automatically detect and assign each instance a gamepad.
The behavior they have is platform.
Thx a lot!
Keep a little ingenuity. Look at this thread: https://www.scirra.com/forum/isometric-procedural-city_t124684
Hi! Yes you can make a game like Crossy road. This game uses the mechanics of Frogger.
Source: https://es.wikipedia.org/wiki/Frogger
With much ingenuity you can do the same in an isometric view.
I adapted an example I found that going great with what he wanted. And it works! I leave the capx to try it on LAN.
https://db.tt/1XAbFdmi
Hi!I have long been struggling to create a touch screen system motion collisions. But I do not try to create anything functional.
They help me? Thank you very much!
Thx RamPackWobble for you capx. In my LG G3 Beat not work properly. I will test in my tablet...
Hi!
I need a example that roll a ball with the movement of the smartphone (accelerometer). I read the manual and try it but not work properly.
Help me please
Member since 3 May, 2011