I think you'd like it something like this:
10 Balls Improved
Quickly put together, just for explaining purposes:
https://dl.dropboxusercontent.com/u/485 ... angle.capx
Have you tried any of the tutorials?
This one should do:
How to make a platform game
Or is something like this what you want?
Seems like I don't understand what you are trying to do..
Haven't gotten any further on your own I see..
You haven't changed a thing..
(There's no need to perform them for each)
(Only usefull if anything has changed and nothing has changed yet on event 11)
You probly mean something like this:
https://dl.dropboxusercontent.com/u/485 ... oveto.capx
(Unfortunately couldn't test it though, so it might not work)
on any touch
-- system compare 2 values : touch.x < player.x
player set mirrored
-- else
player set not mirrored
you'd have to do it on touch because when not touching touch.x =0 and touch.y = 0
A bit more info would be nice..
On what subject would the lessons be?
What is your knowledge of working with Construct2?
In what way would the one on one sessions be done?
What time-area do you live in?
So you want to set the angle of the hand of the timer based on the time left?
Shouldn't be that hard..
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There is no need to add a second 8direction..
Why not just set the first one to simulate pressing up and left.. (or right if that's what you want)
what do you mean by shooting in half a circle?
How many bullets?
Should the bullets shoot at the same time?
Member since 26 Apr, 2011