LittleStain's Recent Forum Activity

  • What behaviour are you using for your movement?

    I would assume 8-direction for it seems you are talking about top-down-view, but 8-direction automatically turns sprite in the right direction, so then you wouldn't be asking this question.

  • I really don't understand how your game works, but maybe you could use the clamp expression to prevent things going out of the circle edges.

    Or you could just use the distance expression to compare the distance of the sprite to the center of the circle.

  • The easy part is deducting lives if level is not completed.

    You'd need a global variable for the amount of lives you have and deduct 1 from it if the level is played unsuccesfully.

    The harder part is the replenishing part, at least if you want the replenishing to continue if the game is not running. Construct 2 doesn't have a possibility to see how much time has past between close and start. There is a plugin for system time you could use to get just that information.

    The replenishing itself could be done with a sytem every x seconds or a timer behaviour adding 1 to the amount of lives after a certain amount of time has past.

  • something like this?

    bullet on created set angle : bullet.angle+random(-5,5)

  • Kraudi

    Great graphic design!

    Easy on the eye, great colours, really tight.

    Only thing that bothers me in your screenshots is the "The monster have been killed"

    it should be either "The monsters have been killed" or "The monster has been killed", but good work, hope to see more soon.

  • Not actually a screenshot, but combined screenshots:

    <img src="https://dl.dropboxusercontent.com/u/48563442/Bodyshapes-preview-shapes.jpg" border="0" />

  • on textbox clicked:

    • system scrollto object textbox
    • system set scale to 2

    ofcoure you'd have to set unbounded scrolling to yes.

    you could also check the window.width and window.height to get a better idea if the size is changed and scale accordingly.

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  • I would suggest using balloons, for they have more floating power.

    But seriously, I guess floating in this case means falling at a slower pace, so all you have to do is reduce the falling speed.

    I don't know what kind of game you are trying to make and what behaviour you are using, so I can't be more specific.

  • are you using a container for bullet and shadow? I'm on mobile so can't check your capx.

  • What do you mean by dissapear?

    Is the floor invisible or is the floor out of the screen or is the floor not responding to the physics?

  • Is it possible you are using a container for the player and hero box? if so you only have to spawn one to get both.. spawning both will create duplicates.

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LittleStain

Member since 26 Apr, 2011

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