LittleStain's Recent Forum Activity

  • That's because you shouldn't scrollto textbox as you can clearly see.

    The textbox origin point is in the upperleft corner, so if you scroll to that the upperleftcorner will be in the middle of the screen.

    So where do you scroll to? Well it seems like the x-coordinate should be in the middle of your layout.

  • sorry spoke too soon..

  • Create hitbox (if the enemy is in a container the enemy will be created too)

    Enemy on created - pin to hitbox

  • Looks like you are almost there.

    That looks like it could be solved with a simple system scrollto.

  • and scale inner? looks like your layout could have that..

  • Also the is on mobile and/or is on platform system conditions could be of use..

  • I would choose to detect input method and have the program act accordingly..

    All other options would be more work and visually less attractive..

  • I didn't mean in this part of your event sheet. you are checking if gnumberblocks is less than three here, but there aren't any actions in the whole of your event sheet to change the value of gnumberblocks.

    when numberblocks are destroyed, gnumberblocks should change, but it doesn't as far as I can see.

    make a new textobject on your layout and every tick set its text to gnumberblocks. see if it changes, for if it doesn't that's the problem.

  • Maybe I'm being blind, but I don't see where you are changing gnumberblocks..

    so if it always stays the same it never is less than three..

  • At first glance the contaloop = randomNum is the issue.

    in the event gnumberblocks<3 there is no reference to randomnum or contaloop.

    Solution might be:

    add an action set randomnum to gnumberblocks

    and at the for each subevent set add 1 to contaloop.

    I'm not sure, but this could be the whole thing..

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  • Ofcourse you can send it..

    If there aren't any other events that could be conflicting with these anywhere else in your event sheet, I could probably figure it out..

  • If I'm correct a 20000x20000 canvas object would be rendered as a 20000x20000 sprite, which would take about 20000x20000x4 = 1600.000.000 bytes = 1600 MB of graphic memory..

    But math wasn't my best subject at school, so I might be mistaken..

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LittleStain

Member since 26 Apr, 2011

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