I guess you mean there is an immovable physics object and a limited revolute joint?
Without checking out the capx it will not become clear what the issue might be.
How is the paddle set up?
Is it physics with immovable and are you controlling it some way?
There is not enough information in your post to give any answers.
Also you could put the last text = checks as subevents and just by changing the order, putting the last text is 3 above the last text is 2 it should work.
But I would recommende using the else statement there, because it seems that button is only for changing from 2 to three, or am I wrong?
there is no on button clicked on the last text is 3 event.
I'd either have to see the capx or your events to see what is causing this.
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I'm not sure what you are trying to do with your characters family and the player. So I don't know how to assist right now.
Event sheets are read top to bottom every tick.
You should use else statements or a wait 0 seconds (execute at the end of the event sheet, before next tick) action here.
What kind of behaviour are you using for the movement?
Are all the players instances of the same object?
What is happening now and why is what is happening not what you want?
Could you provide a capx?
Although it is recreatable with physics:
machine-physics
I think faking it through events would be a better choice.
something like this?
I'm not really that good in mathematics, so the capx might look sloppy:
capx
Although This is not exactly what you are looking for it might give you some ideas, especially the capx Rojohound posted.
Set the image width and height in it's properties, it should be ok.
Member since 26 Apr, 2011