LittleStain's Recent Forum Activity

  • I know nothing of Java, but those seem to be a lot of values in a row. What they are meant for I don't know, it could be the placement of tiles, but it could also be a very difficult way to order hamburgers at McDonald's.

  • Could you show us how you have your events set up?

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  • Come to think of it, you could remove all the Combohit=0 checks actually, because it's only resetting it to 0 after animation has run.

  • The autorunner example shipped with construct2 shows one way of doing it.

  • I made one without Timer..

    ComboHit-noTimer.capx

    I made it so that when any animation finishes and the combohit counter is still at that animation the counter is reset and the animation goes back to idle.

    You could add extra conditions to only add to combohit when the right animation is playing.

  • Could you disable the solid while finding the path and re-enable it on path found?

    Then make an event if the distance to the walls is close enough to start attacking the walls?

  • If you can't use detector sprites for the angles, you might have to insert the angles directly in the code.

    On overlapping the circular sprites you could set the angle to angle(circle-center.x,circlecenter.y,player.x,player.y)

    I did something like that in this topic (without the circles):

    slope angle platform

    Based on:

    This example in the arcade.

    The original capx, just takes angle numbers instead of sprite-angles.

  • From the manual:

    Enable/disable collisions

    By default, all Physics objects collide with each other. You can disable collisions between the object and another Physics object so they pass through each other. This affects all instances of both object types. Note: enabling collisions again when objects are overlapping can cause instability in the simulation.

  • I guess a lot of this could be done with overlapping at offset and setting angle accordingly.

    you might need extra sprites to detect when corners are reached.

  • I will have a look at this tomorrow, although from what you have told it is still unclear to me what the actual problem is.

    Could you explain exactly what is happening and what you expect to happen?

    Have you tried playing the exported game and is it not working?

    Have you tried playing the game in preview and is it working?

  • Could you provide a link to an example of the movement (youtube or other) so people can see what you want without having to search for examples themselves?

  • goto the plugin section of this forum, find the video plugin, and download it..

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LittleStain

Member since 26 Apr, 2011

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