LittleStain's Recent Forum Activity

  • Well ofcourse it is..

    if you are only setting it when global.score is bigger than highscore.

    When you start the game again global will be lower, right?

  • How are your events set up?

  • After doing the beginners tutorial, the youtube ones that are around will be a lot easier to understand..

  • I would recommend the

    Beginners guide to construct

    It tells you the basics of working with construct2 and actually assumes you have never worked with the program.

    It might not be the game you'd like to make but you will learn how to work with behaviours and events.

  • Ok, so in the capx the way you have it now the names of the animations are added to a string.

    When pushing the buttons on the right the names are added to another string and those two strings are compared to see if the original sequence is the same as the user defined sequence.

    The animations are triggered by setting the variable state to "show" and adding to the variable "showNumber" and using that variable to pick the right animation from the string with:

    tokenat(showtext.text,stand.shownumber,"_")

    So to make it work with userinput

    you'd have to append to showtext the name of your animation followed by _

    And when pressed play set state to "show" and add 1 to the variable "showNumber" every 3 seconds.

    That's about it!

    But it might be a wise choice to try and create these actions with events you can understand, instead of using the capx as is.

  • Could you please add a link to an example, so people who want to help don't have to search for it themselves?

  • Like I said, it's all already there in your events.

    You'd only have to change the triggers.

    Seems like at the moment you don't understand the events in your own game.

  • From what I've seen you have the basics for that already in place in your game.

    What is it that you'd really want to know, for setting the animation has already been implemented.

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  • Constant 60 FPS here, but my comp is optimized for graphic performance.

    I'm sorry but I can't open your capx, because of the plugins in it I'm not going to download just for this purpose.

  • lennaert

    That's why I said "the simplest way", haha..

    There's always room for adding extra stuff..

  • Simplest way I can think of is:

    Create a global variable counter

    system every 0.5 seconds

    system compare two values counter < score

    • system add 1 to counter
    • currentscore set text to counter
  • Maybe you could upload it as a capx example tutorial.

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LittleStain

Member since 26 Apr, 2011

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