LittleStain's Recent Forum Activity

  • but i dont using.

    Maybe you could explain more then?

    In what way are you moving your character?

    You are talking about y-movement (falling)

    You can get the difference in Y by getting the oldY and the newY every tick if you'd need to..

  • If you are using one of the movement behaviours, there should be an expression to get it..

    You can find those expressions in the manual..

  • Ok I resolved the issue. This code works and seems to indicate a C2 bug...

    Compare to code in OP to see where the bug is. The 2nd level pick by FamCard in the OR condition is picking instances outside of the 1st level pick. This should not happen.

    Isn't this exactly what I was talking about?

    "System compare two values" doesn't pick..

    In these "new" events you aren't referencing any familycards in the "system compare" condition..

    In the OP, you had the frame compare of the familycard in a system compare..

  • You can compare the speed of the character and set the animation based on that..

    What problem are you having with this?

  • If you have a "wait for signal" action, you must have a "system send signal" action somewhere, right..

    instead af that action make an action to stop the timer..

  • but how to fix?

    Change event 10, like blackhornet said..

  • Did you reference the correct enemy-sprite in the event?

  • I'm not sure what you want to do..

    What is the issue with using the "Mouse - left button is down"-event?

  • [quote:1k0ciim9]Now I understand that using tiles will limit me to a low res tiling map, 32x32 pixels, that is why I am also looking into different options especially for bigger res backdrops.

    Why would this be true?

    Maybe I'm misunderstanding what you mean..

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  • Yes, this is possible..

  • Are you sure you put in the correct numbers?

    It works with those numbers in the capx I downloaded from here, which you placed..

    Not mixed up a 3 and a 6 or a 2 and a 0?

    Like I explained before, those are the coordinates of the center of the rotation, in your case, the circle..

    You do know what a center is?

  • change those global variables in the capx you linked to the numbers I gave in the above post and that is exactly what happens..

    Those numbers are the center of the circle and as such the point around which the segments turn..

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LittleStain

Member since 26 Apr, 2011

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