LittleStain's Recent Forum Activity

  • Doesn't it work when you set sprite animation from current frame instead of from beginning?

  • baby on created set speed or scale to random() or to choose()

  • Would using a completely different method like this work for your intentions?

    https://dl.dropboxusercontent.com/u/485 ... ample.capx

    You could ofcourse also search for alternatives to textboxes on the forums..

  • Would using bullet behaviour with gravity enabled work?

    It has the bounce of solids feature, which could work well with balloons..

    Only thing you'd have to do is inverse the gravity..

    (Not sure if this can be achieved by using a negative number or if flipping/rotating the whole layout or layer would be required)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • [attachment=0:eyd62eut][/attachment:eyd62eut]

    Needed to get this Wom-Android thing out of my system..

    I'm ok now..

    don't worry..

    Yes, quite allright..

  • As stated above, C2 is a html5 game engine..

    Html5 will allways have to be run in some sort of webbrowser like environment..

    If you want to create an app like you say, you should look into creating a native app that can work without a wrapper..

    There isn't another answer to your question.

    You won't be able to create this app with Construct2..

  • Use a boolean variable

    • on button pushed toggle boolean

    (subevent)

    if boolean = true - set sound on

    else set sound off

  • Not even close to perfect, but hope this helps:

  • Does your game use only physics or multiple behaviours?

    By reading your description couldn't you use bullet behaviour with gravity?

    Are you destroying all objects not affecting gameplay (outside of layout or outside window view or whatever)?

  • Ok, how I would do it:

    Use one textobject and give it a boolean variable rightanswer set to false

    on start of layout pick a random instance of the textobject and set the boolean to true

    if the boolean is true set the text to Answer

    for each textobject if the boolean is false set the answer to answer+choose(-2,-1,1,2)

    You could even make an extra variable to make sure no two answers are the same

  • How are you generating the answers (correct and wrong) ?

    By randomizing the generating it should be possible..

    Arrays may work, but a lot of it depends on how you have your events set up..

    It would help a lot answering your question if it were possible to see the events and or capx..

  • It all depends on your needs..

    Would it work for you to just visually create the grid inside the editor and set the sprites accordingly?

    (I guess using one sprite with animationframes for the answer would work the best)

LittleStain's avatar

LittleStain

Member since 26 Apr, 2011

Twitter
LittleStain has 4 followers

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies