LittleStain's Recent Forum Activity

  • So if you don't have an animation, why are you trying to set it and how do you suppose that should work?

  • Search the forums for custom keyboard controls..

    There must be a ton of topics concerning that..

    I'm not sure if there is a tutorial in the tutorial section, but you could look there too..

  • Use screencapture to record as a video?

  • Something like this would work

    x > object.x+200

    You could also use the clamp expression

    clamp(x, lower, upper)

    so something like clamp(player.x,object.x-200,object.x+200)

  • Well it shouldn't.. Haha..

    Have you checked the collision-polygon of your playerbox?

    Does your character have solid-behaviour by mistake?

    Are your animations jerky or uncentered or are there issues with the origin?

    Are the collision-polygons of the floor correct?

  • A playerbox is just a rectangular sprite with a rectangular collision-polygon.

    The animated-player can be pinned to it, so all actions regarding movement will be done by the playerbox and all actions regarding collision with objects and or even fighting, etcetera, can be done with the animated player..

  • you could also use two tilemaps, one with and one without the solid behaviour..

    In my opinion this would be the best way if no other interaction with the solid objects is necessary..

    If interaction is necessary, using sprites would probably give more freedom..

  • I can't have a look due to network restrictions, but would using is overlapping at offset or using a detector sprite in the direction of travel be of any help?

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  • "Bases" is an object. You seem to be assigning the X/Y coordinates to the location of "Bases."

    What's the URL of the RTS example?

    "Bases" in this example isn't an object. It's the name of the layer this action should get the x and y - coordinates from.

    This only works for mouse and touch, as far as I know..

  • Instead of using pick nearest wouldn't pinning them work?

  • The addition of ("Bases") makes the x and the y based on the layer Bases..

    If you have more layers than one and the paralax or scale of those layers are different x and y values can get troublesome, for they differ between the layers.

  • You could either pin the objects to eachother or set position to eachother every tick..

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LittleStain

Member since 26 Apr, 2011

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