LittleStain's Recent Forum Activity

  • Setting the speed to 0 for the movement behaviour is my first guess

  • If you multiply the first number by 10 you could just add them up..

  • Could you just set the player speed to 0 on landing?

  • Add another condition..

    playbuttonone - frame is 1

    right click on the event and choose add another condition, the event will only trigger if both conditions are true.

    So is not touching + frame is 1

  • Right click on the event and click add another condition..

  • You could use this extra condition:

    On touch end

    palybuttonone - frame is 1

    or just adding the frame is 1 condition to your current event should work too..

  • If you have a variable called money, adding the condition system compare - money>20 to the build event should work.

    So for example:

    On walls clicked

    system compare : money>20

    -- build turret

    -- subtract 10 from money

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  • Using the clamp expression you could probably get this done.

    It would look something like this:

    Upper body set angle - clamp(angle(upperbody.x, upperbody.y, mouse.x, mouse.y), lowerbody.angle-90, lowerbody.angle+90)

  • Using random in a global variable shouldn't be a problem.

  • A workaround, although it's a terrible one, would be using the spritefont-plugin on a layer with force own texture and overlay it with a black box with blendmode.

    While using the spritefont it's possible to know the width of every letter and adjust the black box's position or width accordingly.

    The more I think about it, the more I dislike the idea, actually.. haha..

  • QuaziGNRLnose, If you get the skeletal animation-option working I will surely be very interested in this plugin.

    The object-manipulation I have in mind is far too complicated to achieve with morphs and speed is far less important than precision.

    Being able to manipulate each bone separately would be very important.

    Although I have been fooling around with other options (Unreal, babylon.js) I would love to be able to create my project in Construct2.

  • To me it looks like all objects on the character-layer are outside the visible project-area

    The window-area in your project is 1280*720 and your layout is 2560*1440 so not all of it is shown.

    The dotted area in the editor is the part that will be shown if you don't change any settings.

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LittleStain

Member since 26 Apr, 2011

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