> Setting the scale of the layer to such an enormously high number isn't what you are after..
> If you set the width of the bar to viewportright()-viewportleft(), however..
>
Yes, that would work, but I need not just that bar but the other items on the layer resized too, all of the score and life and health numbers. 1.3 isn't enormously high for a layer scale, it's only a third(ish) bigger. Can I scale a whole group of items so they're exactly the same relative size? If not, that's why I wanted to use a dynamic layer scale figure depending on the resolution of the players screen.
Why would you use layer scale?
Everything does get scaled automatically..
You didn't want to scale the bar, you wanted to stretch it, that's the difference..