LittleStain's Recent Forum Activity

  • To me it seems the bricks are Isosceles trapezoids..

    http://en.wikipedia.org/wiki/Isosceles_trapezoid

    By using 8 points for the collision-polygon making an almost perfect circular form should be possible..

    I'm guessing though a lot of the effects are done by extra coding..

  • Would I be welcome?

  • I'm not sure what you mean..

  • the value of sprite.totalweight is changed in the events of clicking either the button or the x2.

    Text4 only displays the current value of sprite.totalweight.

  • If noone beats me to it I'll look into it later tonight..

  • Not really sure, but you might want to try open url in new window instead of goto url?

    Open URL in new window

    Navigate to a given URL in a new window (or tab if the browser settings override). This continues to run the HTML5 game in the old window or tab.

    Go to URL

    Navigate to a given URL. Note this uses the same window/tab as is showing the HTML5 game, so this action will end the game. The Target can be used to select which frame to redirect, which is only useful if the game is displayed within a frame (e.g. an iframe embed), and the frame has permission to redirect the parent frame (i.e. it is not sandboxed). Possible targets are:

    Self: redirect only the frame that is currently showing the game.

    Parent: redirect the parent frame.

    Top: redirect the top level frame (only different to the parent if more than one frame is used)

  • having these events as subevents of a trigger once event won't work.

    I would make the trigger once - a subevent and have the start timer action on that subevent.

    Than making the on timer a separate event should be enough.

  • Is the game downloading an update?

    The text "not download" is only shown after the 2 seconds wait.

    but at the same time the text should be shown you already tell the system to go to the next layout, so you'll never see it..

  • Like I said, this is the way I would do it.

    I've seen your capx and understand that to you my way might seem complicated.

    I only had a short amount of free time, so I didn't add comments.

    What I think you might have missed trying to copy/replicate what I did is the "container"

    By putting all related objects into a container, there is no need to specify which instance should respond, for they are connected.

    The function was added later, only because of my personal dislike for events running every tick if not completely nescessary..

  • There is also the wait for signal, but in this particular case I don't think it's easier to implement.

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  • Instead of the wait action it might be better to use the timer behaviour.

    For example - give the bed the timer behaviour.

    onNose =1

    trigger once

    bed - start timer Nose

    bed - on timer nose

    play losing frame

    onNose = 1

    Light = "On"

    bed - stop timer

    Win!

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LittleStain

Member since 26 Apr, 2011

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