terrancd's Recent Forum Activity

  • > I know I haven't, but I've just started trying. It's excellent software, so I expect there are .

    >

    I wish you good luck with that ^^ I hope I don't sound inopportune, but which platform/s are you targeting? And which genre/s?

    I've had some success with thought games and board games. One of my GWT creations (shogi) is over at http://japanesechess.org/. I'm currently working on a C2 set of updates for the next beta. I have to say, I'm absolutely in love with Construct 2.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I know I haven't, but I've just started trying. It's excellent software, so I expect there are .

  • What was the name of the TSR game? I'd like to look into it.

    Star Frontiers was the one I was thinking of. I used to play it back in the 80s.

  • The second article mentions the space Rogue-like game. Back in the 80's TSR had a space based RPG (think Rogue-like without the computers ; - ) and it never caught on. For some reason, space Rogue-like games never seem to gain big followings, and I've never figured out why.

  • I could see using vector art for graphics that need to look good on large screens as well as small screens, such as maps. They get rendered to the screen with no expectation of movement after rendering.

  • I like vector graphics, they're great for anything that needs re-sizing. However, my experience with them is that they are very slow to draw compared to sprites in games. What kind of use would you have in mind for them?

    (BTW, I think there is a document somewhere on the site where you can add official C3 feature requests. You might want to track that down, and see if this was already suggested.)

  • I'm very excited, so I had to share.

    For those who don't know, ClojureScript is a modern Functional Lisp that compiles down to JavaScript using Google's Closure compiler. I like using it (and it's parent, Clojure) for AI development and controller logic.

    Anyway, ... I figured in theory I could use it in the plugin for Construct 2, but as far as I know it hasn't been done before.

    Success!

    I just integrated some compiled ClojureScript (:optimizations :simple) with my custom Construct 2 plugin. I replaced the ClojureScript plugin's common.js with my compiled ClojureScript and called the ^:exported ClojureScript function from my runtime.js with no problems.

    I'll write up the steps I went through and post a link for anyone that wants to try it, too.

  • The tutorial submissions have been shutdown due to spam/abuse.

  • I love the art.

  • Found this while browsing free game makers and decided to give it a crack since I have no experience in making games! Now off to take a nosy at tutorials!

    Those two introductory tutorials are great. Also, if you snoop around YouTube, you'll find multiple people have made videos of doing the tutorials. Watching the videos if you get stuck helps a lot.

  • I wish I had spotted this a week ago. I could have used it.

  • Whenever I click write a new tutorial instead of going to scirra.com/tutorials/submit it takes me to scirra.com/tutorials/top !!!

    Thus I can't write a tutorial!

    Tom please help!

    Sadly, I believe they had to disable that because of spam.

terrancd's avatar

terrancd

Member since 4 Jun, 2015

None one is following terrancd yet!

Connect with terrancd

Trophy Case

  • 9-Year Club

Progress

9/44
How to earn trophies