mrsocial99mfine i got another problem when I add continuously moving background, the knock back method till work fine, but when the ground move to the second 0(I have draw 0 on the tilebackground), the treasureFlower disappear, and keep disappear when it move to the 0 position, please help, thanks
new file: https://www.dropbox.com/s/dlji5tb8dp0q1 ... .capx?dl=0
— thanks, the problem is have many enemies, so your way make to many codes for min project. would you have idea how to use the nickname, thanks
Hi,
I made a family for the game enemies, I would like to spawn different enemy in the family depends on a global variable "score", like at the beginning spawn score =0, spawn enemy "Sprite1", when the score >100,spawn enemy "Sprite2" and so on. but the problem is I do not know how to spawn different family enmey depend on score. please help. thanks
file: https://www.dropbox.com/s/oqrc08yu7nnmn ... .capx?dl=0
mrsocial99mfine thanks, your solution is perfect, thank you so much
gumshoe2029 add solid to sprite still the same
got it, thanks
RayKi thanks Rayki, my problem is like you said, so how to specify the HP bar? thanks
hsm4ever have you solve the problem? I got the same question like yours
I make a game to spawn different enemy, enemy's health will decrease when it is on collision with character, but the problem is when the collision one decrease health as the well as others without collision with character, sorry for english is not well, someone knows how to solve this , please help
file: https://www.dropbox.com/s/sl6alheyr09do ... .capx?dl=0
thanks
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gumshoe2029 it's not work to add solid
I need to make my enemy be knocked back when it is on collision with the character, I can make the enemy knock back through the bullet behavior, but when it falls down, the enemy should stop falling down on the ground, but it not work use the enemy's y position to set gravity. please help, thanks
file: https://www.dropbox.com/s/yupvnkgy8kr7yk5/2.capx?dl=0
Member since 2 Jun, 2015