StomachBug
Setting the "MoveTo" to "No" only skips the physical moving, the logical moving still works.
After calling Action:Move to neighbor/Action:Move to chess/Action:Move to LXY, the logical position will move to target logical position, then designer can get the responded physical position by ( Board.UID2PX(sprite.uid) , Board.UID2PY(sprite.uid) ). i.e. the chess moves
from ( sprite.X, sprite.Y ) to ( Board.UID2PX(sprite.uid) , Board.UID2PY(sprite.uid) )