rexrainbow's Recent Forum Activity

  • Document, plugin and sample capx are included.

    Compared with official timer behavior

    There are some different between this timer behavior and official timer behavior.

    1. This timer behavior has "Repeat" parameter for each timer. Official timer only has once or infinity mode.

    2. This timer behavior could still be running when setting time-scale of this instance to 0 (Set "Sync timescale" to "No"). Official timer will be paused when time-scale to 0 .

    3. This timer might trigger "Condition:On time-out" many times in a tick. Official timer only trigger "Condition:On timer" once mostly. For example, set time-out to 0.01 and run infinity. This timer will trigger "Condition:On time-out" 100 times in 1 second. Official timer will trigger "Condition:On timer" 60 times in 1 second.

    4. "Condition:On time-out" of this timer will be triggered for each instance. "Condition:On timer" of official timer will be triggered for those instances which time-out in this tick, so that it need add "Condition: for each" to pick each instance.

  • Hi,

    The "world" type object(plugin) like button object(plugin) will call "onDestroy" when layout changed, but the "object" type object(plugin) will not.

    Is it a bug? Or there are some rules I missed?

  • Update:

    Add a gray box at edit-time like the button object. It could more easy to know the position of video object in layout.

    Ashley

    How to get the object name (not plugin name) at edit-time of plugin?

  • No, I'm just a plugin maker.

  • Thanks, gonzdevour.

  • Update:

    Embed the concept of "trigger once while true" into "Condition: On ended"

  • There are still a lot of functions need to be created, for example, network. It's not enought to have a basic network plugin only provides link/send/receive methods.

    I believe that there is another way to let user create network game without learnin any network knowledge. ex: game engine of warcraft3/startcraft2.

    (Uh, I have no idea how to do that, just a dream. <img src="smileys/smiley36.gif" border="0" align="middle" /> )

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  • Gleam

    (icon is made by gonzdevour, he is a icon master )

    (Update: 2013/05/27)

    Gleam is similar with "fade in", and provides more detail setting.

    The period of gleam can be defined in properties grid at edit-time.

    These values is mapping to below figure.

    You can assign the opacity changing value from start value to end value. The durations of value changing are included

    • the duration from start to end (Start2End)
    • the duration hold on end (EndHold)
    • the duration from end to start (End2Start)
    • the duration hold on start (StartHold)

    That's a full period. And you can assign the period count, 0 is infinite.

    BTW, start value can greater or less than end value, you can set start value to 1, and end value to 0. Remember the final opacity value will be set to the start value.rexrainbow2013-05-27 01:21:20

  • Good idea, gonzdevour.

    I will release it at another thread.

  • I'm glad that you like it.

  • Document, plugin and sample capxs are included.

    Using LOGO-like script to move or rotate sprite.

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rexrainbow

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