newt
I check the "Flipped, mirrored" in sprite plugin. It seems to use
So current sprite bank can record these two properties by saving width and height.
Thnaks, I will add these.
ayzhong
Yes, "Action:Set entry" can write data to csv table.
"DestroyCallback" or "CreateCallback" may be useful in plugin.
For example, maintain a hash table to get instance from uid directly.
smitchell
A hash plgin only can transfer JSON to javascript's object and help user access these data from event sheet.
If you need more flexible and powerful processing, try to use function plugin with injecting your javascript code string.
Do I miss any important property of sprite?
guicole
It's work fine in my C2 editor. The csv plugin can parse it.
If you paste the CSV string into C2 editor, remember to replace " to ""
",WARRIOR,THIEF,MONKS HP,100,70,50 ATK,""5,5"",7,2 DEF,3,1,1"
CSV plugin mainly parses CSV text file, so it's better making another plugin like hash to parse JSON string.
But the JSON string maybe return a array....
Anyway, I can make a hash plugin to do this.
Develop games in your browser. Powerful, performant & highly capable.
Using Chat plugin in real-time application might be dangerous, this plugin does nothing for synchronize with time.
Do you know of any other capx examples of multi connection?
No, sorry. There are only 2 plugins for network now, the other is zack's socket-io.
Yes, it can do that (save the exact position then on return of game load that position).
The plugin is to save the position(and some other porperties).
Member since 4 Apr, 2011