rexrainbow's Recent Forum Activity

  • Document, plugin and sample capx file are included.

  • Zerei

    You can try webstorage directly. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • imothep85

    The limitation is comes from browser. Maybe for security issue.

  • imothep85

    It can not play "C:\Users\ACER\Desktop\TEST\flame2.mp4"

    It only can "read video file in exported folder"

  • Zerei

    I'm not sure want you want.

    CSV can transfer its 2d array into string, so that it can be saved into webstorage.

    If you only need to save 3 variables, you can try hash table plugin, it can transfer data into string, too. (and more easy to use)

  • delgado

    Collision polygon is defined in c2 (sprite editor), this plugin only

    1. parsing tmx string

    2. create instances to some position. (option)

  • Here is the next version of tmx importer.

    ----

    TMX importer

    (Update:2013/07/06)

    TMX (*.tmx) file is an output file of tile map editor. Plugin currently only supports two save modes.

    • Base64 (uncompressed)
    • CSV

    Set save mode from menu bar "Edit" -> "Preferences"

    Here is a sample capx.

    The steps of using tmx importer for normal usage are:

    1. load tmx string: "Action:Import tmx string". You can get tmx string from aJax.

    • remember to replace " to ' if copy string into event sheet directly

    2. create tile instances: "Action: Create tiles". This action will create instance, put instance into SOL, then trigger "Condition:On each tile cell" for each instance. You can do other customize.

    • plugin will ignore tmx's invisible layer.
    • plugin will create instance to THE SAME layer name. For example, layer name in tmx is "Ground", there should have "Ground" layer in capx.
    • plugin will set the sprite frame to tile id. See the animation frame in sample capx file for more detail.

    3. release memory: "Action:Release tmx object".

    For advance user, step 2 can replace to "Action: Retrieve tile array". This action will not create any instance, it only trigger "Condition:On each tile cell" for each available cell. You can get properties stored in layer/tileset/tile to create instance manually.

    See test_TMXImporter_adv.capx.

    Execution flow

    rexrainbow2013-07-22 07:20:17

  • Try this plugin. This text plugin can wrap unicode character.

    (Well, it can do "typing". I might post it to "plugin thread" latter)

  • Is this server maintained by yourself, or at scirra?

    Uh, I mean maybe scirra can maintain this server for every user to update these resources(plugins/behaviors/capx...).

  • Update:

    Sorry, remove "action:Create instance by name". The object name has changed after exporting.

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  • imothep85

    1. "add bitmaps buttons or menus on the top of a video"

    It sounds to customize a video player. Video plugin provides some action to control playing video, you can use these with other sprites.

    2. "others format"

    Sorry, I can't. This video plugin is simply wrap htlm5 video tag.

  • Maybe this plugin:Load Image from URL at runtime can help you.

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rexrainbow

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