Schoening
I think so. The server still alive now. <img src="smileys/smiley36.gif" border="0" align="middle" />
In my plan, designer use bottleneck plugin to connect to server, then use sync-function plugin to transfer/handle commands.
Develop games in your browser. Powerful, performant & highly capable.
More control on editor (edittime.js).
It might be useful (interesting) to create plugins for editor.
Uh. just a suggestion.
Uh, I guess this "Unique ID" is just an "UID", each instance has an UID given by engine.
I had created another socket.io plugin, look at this thread.
scirra.com/forum/yetanother-multiplayer-demo_topic51622.html
Yes, plugin will give each joined player an user id. You can see this part in sample capx at this thread.
Joannesalfa
Sorry, my fault.
Here is a capx.
dl.dropbox.com/u/5779181/move_array_object.capx
There are two layouts, layout2 has an array object. How to move this array object to layout1?
Another question, when to know this array object is in which layout?
Uh, a stupid question.
How to move or copy object (exclude sprite)? I even don't know this object belong which layout, only sprite would be shown in layout editor.
ghostwheel
For example
+ on mouse click - Sprite: Set moveTo target to (Mouse.X, Mouse.Y)
felixsg
I use jQuery to parse xml, I need to remove them to export to cooconjs.
Uh? I don't understand your question, could you explain more detail?
Equinox80
There is a sample capx in first post, or
would you like to provide a simple test capx?
I would like to fix app to let users access their plugin repository, since the server is only a normal ftp server.
Does anyone like to own a plugin repository?
edisone
These all in a ftp server and every one could upload plugins. It's very different with septeven 's repository. (I'm a lazy man ) <img src="smileys/smiley9.gif" border="0" align="middle" />
Update:
Now behaviors could download correctly.
Member since 4 Apr, 2011