rexrainbow's Recent Forum Activity

  • Sheepy

    Try this scenario plugin, it is an advanced version of worksheet.

  • ScenarioJ

    Motivation

    rex_scenario plugin runs external commands (script) in csv format, which can be edited in excel, open office, or google document. It could not handle control commands like for loop, while, if..else if ... else.. well. So I tried to find another command (script) format with a better editor. Then I found that I could use C2 event sheet to be the external commands (script) editor, and save commands (script) in JSON format.

    This rex_scenarioJEditor plugin provides actions/conditions/expressions to build external commands (script), then gets the content of commands (script) in JSON string, runs it in rex_scenarioJEngine object.

    Snapshot of editor:

    • Editor: Create Scenario-Json commands. These commnds (script) could be saved into a string variable or an external text file.
    • Engine: Execute Scenario-Json commands which created from rex_scenarioJEditor plugin.

    ----

    Scenario

    I move the document of this plugin to here. Hope it would be more easier to understand.

    Scenario behavior , the behavior version of scenario plugin.

  • Update:

    Fix a small bug

  • Update

    Add action:Pause timeline, action:Resume timeline.

    • action:Pause timeline will pause the update of timeline, it will pause all timers registed on it.
    • action:Resume timeline will resume the update of timeline.

    User could add more then one timeline then pause one of them.

    For example,

    Then user could use Pause/Resume the second timeline (timer behavior) to pause the sprite's action without stop text typing.

  • My friend told me that his account rocky10529 had been blocked, could Tom help him?

  • Fimbul

    Yes, for me, "behavior" is one kind of plugin.

    But the question is, many users does not know what is fsm, so I had not release this plugin.

  • The reason is the animation changed in your case. I'm not sure what the root cause is.

    Uh, you might download tmximporter plugin again. I forget the last update date.

  • Fimbul

    Arima

    FSM (finite state machine) architecture could be implemented in plugin.

    I thought plugin is a good way to reuse events, since reuse-able events is a function-like structure, it has parameters and return values or some actions.

  • Update

    • Add PushOutSolid behavior to interact with solid object, this behavior is extracted from 8-direction behavior.
    • Update moveTo behavior to re-calculate velocity when position changed by event/other behavior (for example, PushOutSolid behavior).

    Here is a demo for moveTo with solid object.

    • click any point to move to.

    Capx

    Note: PushOutSolid behavior must put under other behavior.

    Goury

    Here it is~

  • Event system is powerful for me by customize plugins, more then having a text editor. Making plugin will force programmer to make a reuse-able code.

    --

    Very thanks to Ashley for creating this architecture (event system + plugins). I had made more then 70 plugins, and these plugins really help my team member in their applications.

  • Here is a capx only create tiles by tmximporter.

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  • cklester provided me a nice idea about expression:ItemCnt, Keys2ItemCnt

    Now the expression:ItemCnt will get the object from the key, then

    1. if this object is null (key does not exist), return (-1)

    2. if this object is a number or a string (this is not a object type), return 0

    3. if this object is a hash or a list, return the count of keys (items) in this object.

    For example, hash = {"a":10,"b":20}

    Hash.ItemCnt("") will return 2 (key = "" means root)

    Hash.ItemCnt("a") will return 0

    Hash.ItemCnt("a.c") will return (-1)

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rexrainbow

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Member since 4 Apr, 2011

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