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Uh, it's not a bug of nickname plugin.
The "Family" parameter in "action:Spawn" is designed to create a random object type in this family by engine. (not in SOL of current family)
xoros
I update the version of socket.io server at heroku, update the socket.io client , and add
'sync disconnect on unload' : true
in plugin.
Yes, you could try mini town demo to test "left delay".
Update plugin -
rex_bottleneck
rex_bottleneck_lobby
These are zip file.
The "left delay" at game lobby of Mini Town has gone.
Thanks xoros , your solution is very perfect.
Thanks, I just found that heroku could not eat ["flashsocket"]
io.set("transports", ["flashsocket"])
Ok, I will update my server and client to the newest version.
Thanks a lot.
Uh, yes. My server has "left delay" problem indeed. (But only on my server. The demo of socket.io is no delay when user left.)
I had checked this problem before, but fail. I'm not sure why, sorry. I might check it again later.
Update:
Fix bug about opacity changing.
Where is the server located? (The physical location of server -- the delay between server and client)
Could canvas load image from url ?
I had not found action in canvas directly. (On solution is to load image into a sprite, then paste it into canvas. )
Cheers! Construct 2 will become more and more powerful!
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kenhes
Try re-downloard plugin again (link). If this bug still existed, please provide the test capx.
BTW, "call function at different layout" is another question, you might put this question at "How do I...".
Member since 4 Apr, 2011