what is your hash tables algorithm complexity for insert/remove/read(search/find)?
Sorry, I don't know. It uses javascript's object (hash table) feature.
Here is another JSON plugin which had more complete functions.
desdinova
Thanks, I would try to reproduce this bug later.
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Firebase is one of possible back-end solutions, for mutliplayer games, or collaboration applications.
Since event sheet could not insert comments in actions yet, I made this small plugin to show comments in actions like this.
Document, plugin and sample capx are included.
Ribis
rojo 's canvas plugin + rex_canvas_ext behavior (Load image from URL)
Management would be more important than performance gain. And I did not think it would increase performance obviously.
I prefer "multiple sprites". Because that
1. images would be loaded together for each sprite. If place all images in one sprite, they all will be loaded at the same time.
2. "multiple sprites" is easy to manage in editor.
I feel that the fps becomes more stable. Previously the fps might float between 6x to 5x (or 4x) in desktop.
Performance in mass of instances is another problem.
I try to solve it by this plugin which destroy instances outside of masked area, to reduce the amount of instances.
Develop games in your browser. Powerful, performant & highly capable.
bladedpenguin
Try this plugin - nickname to create object by name string.
Hasuak
You might add this behavior on text object.
Edit
A sample capx
I got it. You want to treat tilemap as multiple sprites for all tiles in a tilemap object.
It might be possible, I would try.
Edit:
Sorry, I thought it might be better to place "edge block" sprites.
Member since 4 Apr, 2011