rexrainbow's Recent Forum Activity

  • I had used this feature in my plugin, but it would not work in behavior. Or you might make a "push action" to do the same thing.

  • Hi rexrainbow,

    [attachment=0:2afplt0p][/attachment:2afplt0p]

    assigning str(player.IID) to an instance variable works, but assigning to a nickname doesn't (it puts no value).

    Any idea why ?

    It would assign a nickname to a family type skin. Do you want to assign nickname to each object type in this family?

  • Vati-nyan

    This plugin only could run commands (function call) by text string. It could not log messages. Maybe it could be implemented at displaying message function.

    Rollback is another feature. It might be done by starting at different command segment.

    "Visual novel" might not only display messages, but also need to load image or music/sound effect, imo.

    Edit:

    Here is another thread which discussing visual Novel Engine.

  • "JavaScript object properties" could be assigned any where.

  • VaeVictus

    Could you provide a simple capx file to me for debug?

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  • Looks good!

    It might be better to request Ashley add another "OnDestroy" inside "runtime.DestroyInstance", so that 3 part plugin does not need to inject their own OnDestroy function again.

  • I have a (potentially very noob) question:

    On the Capx - Scroll bar example the last event on sheet looks like this:

     thumb | On DragDrop2 dragging[/code:21mntckc]
    
    When I try to replicate it, I cannot, for the love of God, find a condition that is just "[i]On dragging[/i]". I do have the Drag & Drop 2 behavior installed but all I can see is:  "Is dragging", "On dragging start", etc. There's simply no "On dragging".
    
    Any ideas? Thanks, in advance.
    

    You might use "condition is dragging" for instead.

  • spongehammer

    Thanks, I saw it in my testing.

  • official AJAX plugin is singleglobal, but official Dictionary plugin is not. i.e. you night have more than one official Dictionary object.

    BTW, imo, properties are reading values defined in properties table, like

    this.strDelimiter = this.properties[0];[/code:36ndt30h]
    
    Anyway, you might check that pluginProto.onCreate would be called while every instance created. pluginProto.Instance would be called once at all I think.
  • May I ask why "sleep" is measured by time, i.e. all physics instances will sleep at the same time no matter the current speed is.

    Here is a sleep demo of p2.js engine, These instances look not sleeping at the same time.

  • I always put at

    instanceProto.onCreate = function() { ... }[/code:1oiu46ex]
    to get properties.
  • Another solution might be -

    change the engine, moving OnDestroy() call inside to the body of DestroyInstance() just after "on destroy" trigger. So it would be called like "condition: on destroy".

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rexrainbow

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