zyblade's Recent Forum Activity

  • I started to make a particle editor a few days ago and that is what I've done so far. Credits goes also to Tulamide, who helped to improve my code.

    I will add more options to it later <img src="smileys/smiley1.gif" border="0" align="middle">

    The "move with mouse" thing is only an experimental thing. Try it out and have fun with it <img src="smileys/smiley36.gif" border="0" align="middle">

    <img src="http://dl.dropbox.com/u/26932498/spriter.jpg" border="0">

    http://dl.dropbox.com/u/26932498/spriter.rar

  • Well, my english is maybe not good enough for an explanation^^

    Overlapping at offset(x,y). (0,1) does mean, that the grass is 1 pix(coordinate) underneath the object. I used it, because only "overlapping at offset" didn't work. Please correct my answer if it's wrong^^

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • How about this one:

    http://dl.dropbox.com/u/26932498/grass_example.cap

    I don't recommend physics behavior on the player itself.

  • I've made a little example ->

    http://dl.dropbox.com/u/26932498/scroll.cap

    Put the 90 at "scrollxleft + 90" to a little lower number, to put the "scroll-wall" exactly on the left screen, so the player doesn't see it.

    edit: reuploaded the .cap, fixed a small bug^^ You can also check the option "set invisible on start" of the wall. And the condition "player is walking" can be deleted. Dunno why I added it.

  • If R0J0's way is too complicated, why not just use sprites?

    Google search. You could just load them?

  • Maybe because if you loading your savegame, the layout already started.

    Maybe putting "play music" also into "load" command at the end? (sorry for my english^^)

    edit: or does it help to set the "play music" command not to "start of layout", but to "on load"?

  • And if you make objects invisible until you get closer to them? Maybe with some scrollxright/left commands? Doesn't mean invisivle, it won't be rendered?

  • At the end, it looks more complicated as it was, when you tought it out <img src="smileys/smiley36.gif" border="0" align="middle">. Can't find that simple sin/cos example so I made a new one. I named the variables how you have to set up the formula if you want to make something circles around^^(x + radius * cos(angle))

    http://dl.dropbox.com/u/26932498/umkreisen.cap

  • Thank you^^

    Made my day/week/month <img src="smileys/smiley36.gif" border="0" align="middle" />

    Now I will think about the tangential effects.

    After that, a little GUI with sliders and it's perfect^^.

    After all it's worth a sticky maybe <img src="smileys/smiley17.gif" border="0" align="middle" />

    I come with updates if I get anything new.

    Will use your .cap. I could use mine and improve it with your stuff, but I'm lazy and yours is better sorted <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Really interesting .cap^^ Just like allways if you post something <img src="smileys/smiley36.gif" border="0" align="middle" />

    I'm too curious right now, gonna look more into your cap and combine things^^. Is it possible to move your particles slightly in one direction?

    And how you managed it, that the particles won't "slide" a few cm behind the mouse? Still looking how to turn it on/off xD that slide lol. Really interesting .cap, as I said :P, thanks again for that.

  • No, it's really 404, check your pms in a few minutes.

    I also recognized, that I interchanged the buttons <img src="smileys/smiley36.gif" border="0" align="middle" />

    S and X for the left thing, D and C for the right ones^^.

  • Ahhh! It's the clamp thing ><.

    I spawn the particles with "random" + sin/cos.

    Is there any other way to spawn the particles in a circle?

    Because..

    Without clamp, I don't know, how to tell the Sprites to keep away from the center^^

    And random picks numbers that are(sometimes) below the number "clamp" allows. That's why they get stuck at the same place and it doesn't look good. I find out what's wrong, but still wondering how to fix this.

    edit: Got an idea, I'm sure Tulamide knows how to make a selfmade "random"-function. I need one where I can make random(60,120) so I get only numbers from x to y. Can I do that with expressions and events?

zyblade's avatar

zyblade

Member since 22 Mar, 2011

None one is following zyblade yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies