briggybros's Recent Forum Activity

  • That's some nice art, hit me up on skype: briggybros

  • Why don't you use the multiplayer object instead of socket.io? If you're new it's probably better to use easier methods until you really get the hang of Construct before using Node.js as well.

    The first thing I notice is the 400 error. This is where the data between the client and server don't follow the same 'rules' per se. Are you using the correct versions of everything? Is the tutorial up to date? etc.

  • Here is what you were trying to achieve... it's only a little different. I resized the sprites, added groups and a toggle. The toggle was only so I could test by myself

  • So say you have a function like this:

    On Function "isXEqual1" (X): -- A function called 'isXEqual1' which takes a parameter of X

    if X = 1:

    set return value: true

    else

    set return value: false

    now you can call this function using Function.Call("isXEqual1", X) which will return true if X = 1 or false if not.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • maths and stuff

    Firstly you will want a variable for the spacing between the objects.

    Then, you're going to want a for loop, which goes from 1 to the length of letters in the word. (len() system expression). Then on each loop spawn a new object with the X coordinate of "(LayoutWidth/2) + (spacing* Object.width*(loopindex-((len(word)+1)/2)))"

    the spacing variable usually works best between 1 and 2

  • Yes this is possible? Here is an example for the functions you could use!

    If someone could explain why I had to -1 /2 for the vowel count that would be great It doesn't bother me too much since I have no need for this; which is probably why I didn't look into it myself.

  • Would it be possible to improve the NW.js capabilities?

    I've been playing around with it and found that there are parts which are not easy to accomplish.

    • .exe icon. - This can be changed using some external program to edit the .exe file after export. If this other program can edit it, why not C2 on export?
    • Parameters. - There appears to be no way to use startup parameters with games exported via NW.js. This can be achieved by loading the index with the nw.exe file which is downloaded to run C2 files with NW.js in the first place by adding the runtime parameters as get values and then using the browser object to read these values. Is there no way that this too can be incorporated?
  • I've looked into nodewebkit and there is supposedly a --url parameter. I can specify this by running the nw.exe with the argument but not an exported game. I was thinking that if this were possible I could use it to add startup parameters using the browser's get function.

    NOTE: I have just tested and I can run my game through the nw.exe instead of my game's exe with the --url set to "file:///C:/Users/Gregory/AppData/Local/Temp/nw5848_5102/index.html?param=true". This allows for the game to have a startup parameter set.

    Is there an easier way around this or am I stuck using this method?

    Also, is there a way of using nw so that it looks for all of the files in the same directory as the exe, or just any other directory besides a temp one?

    EDIT: I found that by opening package.nw and editing the 'main' value of package.json I could create a startup parameter, but not one that is editable on startup.. so not much use

  • Thanks

  • oh.. updated now

  • Hello, I'm trying to make a splash for my game. I have made this as a first idea:

    I'm a big fan of 2001 a space odyssey which this is clearly homage to. I'm hesitant to whether the use of this is acceptable due to copyright and stuff. Is it okay to use this in my games? If it is, would it really be suitable or does it just seem like a gimmick?

    Thanks

  • Nice game For a little extra challenge have you tried giving the blocks the physics behaviour to make stacking a little more challenging?

briggybros's avatar

briggybros

Member since 7 Mar, 2011

None one is following briggybros yet!

Connect with briggybros

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies