briggybros's Recent Forum Activity

  • You can use the method I explain here, adding an extra parameter of a link to the download.

  • Jayjay, just what I was about to post. I like the idea of the then statement. However, I think that the tag system should still be in place optionally. Given the example of 5 async actions being run at the start of layout, the "On all complete" covers the basics of performing these actions. But what if you want to know when just one of the 5 has happened? I mean, you could just call that one after the first 4 as an action of the "On all complete event". But if the user wants to optimise, then the tag method would work better, where only the one action is given a tag and then picked up by a tagged 'Then' event, and the "On all complete" event fires after all 5.

  • Are you using a tile based system?

    if so, the problem could be represented as such:

    For the most natural movement, you would want the enemy (green) to pass into each of the tiles which the line passes through.

    The distance for both x and y can be found like so:

    That can be simplified down to 3:1, 4 times.

    If you think about the movement in steps:

    start with the direction which is longer, and move that number of tiles in that direction, one tile per step, then move the distance in the other direction, one step at a time.

    The closer to 0 one value in the ratio is, the more straight the path of motion. If the lengths of either x or y are prime, then this will result in a path where there is one movement on and and one on y.

  • lennaert Thanks, I'll put this to use when my computer's back

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • What you could do is save the JSON of each object to the array and then get the JSON of the entire array.

  • Simply: If I change layouts when connected to a host using the multiplayer plugin, will I the client disconnect?

  • 361 deaths :'( Otherwise a great little game!

  • How are you putting it into C2? Are you exporting it as a bitmap and then importing it? If so, check the resolution you're exporting it at.

  • Send the tap input to the host and then perform it as if the host tapped the player.

    Create a function for tapping a player. When the host taps a player, call the function. When a peer taps a player, send the tap to the host and get the host to call the function.

  • Could you elaborate more?

  • I don't think you will get an answer with your problem just being an error. Would it be possible to post the crash report?

    EDIT: I'm not getting the error.

  • Zarhon Not a problem

briggybros's avatar

briggybros

Member since 7 Mar, 2011

None one is following briggybros yet!

Connect with briggybros

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies