mahe's Recent Forum Activity

  • Thanks Kyatric,

    I have read Ashley's tutorial concerning memory saving,

    We planned to make a Whack a mole game for Mobile,

    For the moment we have 63 sprites (each sprite is 189*292 pixels) and we made a spritesheet wich is 1700*2044 pixels with all the sprites,

    even when I import that Spritesheet into a blank project, memory use is already 22,6 mb.

    I don't want to reduce the resolution of each sprite because 189*292 is enough small I think for phone and tablet games.

    With 7 spritesheet and other stuff we will exceed 170 mb for the project.

    What transformation can I do on my sprites before or after spritesheeting in order to decrease their weight ?

    There are Png with 32 bits 189*192 sprite wich use each above 40 Ko each.

    link to one sprite :

    https://www.dropbox.com/s/daph8wq4lsr42 ... 4.png?dl=0

    Thanks

  • Hi,

    I'm developping a game for construct 2,

    My game contains lots of sprite and animations,

    To reduce the memory I have made some spritesheets,

    I discovered the software "TexturePacker"

    but I want to use the trim mode (wich optimize spaces between sprites), with this mode I can divide by two the weight of my spritesheet wich is very interesting.

    so, is there a way to import Spritesheets with Trim mode ?

    Thanks for answers !

  • Thanks MPPlantOfficial,

    I have a png32 spritesheet wich is 424 ko,

    When I import the spritesheet it takes 24 Mb of memory due to decompression,

    I intend to do 5 more spritesheets like this, not counting the backgrounds and etc..

    I have found a super software called TexturePacker, there is a mode called trim wich optimize the space between sprites and the image is two times less weight.

    But I find No way to import trim spritesheets in construct 2, is there a way to do this ?

  • Hi,

    I'm developping a game for Ios and Android with construct 2, and I would like to know the maximum memory I shouldn't exceed.

    I have 60 sprites (360*640 pixels) and it already consumes 50 Mb of memory, could I go up to 250 Mb without slowing the game ?

    I have used sprite sheets to reduce consumption, if you have some advises I want.

    Thanks

  • Hi,

    I would like to know what is the limit of memory use i shouldn't exceed for a Iphone and tablet.

    Thanks for answers !

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  • Thanks wizdigitech !

    I want to know also if it is possible in construct 2 or cross platform like Xdk to scale down automatically the resolution of all images in a game, depending on the resolution of the device used.

    So i would have to keep my sprite resolution high and then the program will reduce the resolution if necessary to use less memory on low resolution device.

    In my game I used 1 background 1080*1920 image, and around 50 sprites of 378*584 (with animation) and I already use 230 Mb of memory, so I decided to divide by 2 all sprite resolutions, I use now 110 Mb but when the game will be finished, there will be up to 5 times more sprites, so it will be around 600 Mb !

  • Hello !

    I'm developping a game for Android, I have chosen to define my windows size of 360*640 to avoid using too much memory, the game works well on smartphones but gets blurry on high resolution device like the Samsung Galaxy Note (2560*1600).

    Should I make a "Hd" version for big and high resolution devices and seperately another version for low resolution device ?

    Because when you choose low resolution it uses a little bit of memory but gets blurry on devices with big resolution, and when you put big graphics it burn to much memory...Seems I have to make a choice, I don't want people to download my game and have a problem with memory or blurry images...

    Thanks for help !

    Sorry for my bad english.

  • How can I open a "Spine" animation in construct 2 ?

    Thanks.

  • Hello,

    I have 10 different sprites in a family, I have created 2 family instance variables called "Life" and "Attack".

    So the 10 sprites (blue,yellow...) have those family variables.

    I would like to do something like this :

    When a sprite from the family is on collision with the blue sprite (wich is in the family) , substract from their "Life" the attack of my blue sprite.

    ---> I don't want that the blue sprite (in the family) lose it's "Life" when it is on collision with an other blue sprite. So I want to select a group of sprite among the family (every sprite but not the blue one).

    Hope you will understand, otherwise I will put a picture of my program.

    Thanks.

  • Thanks for all , I will write a message here when I succeed !

  • Hello,

    I have begun to create a game for phone on my PC.

    But I want to test it myself in private.

    I know Android, Playstore etc... but everybody will see my game on these plateform, no ?

    The game is in development so I don't want anybody to see it because it's not finished.

    Thanks.

  • Yes it doesn't take a lot of code to do that, that's nice ! Thanks

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mahe

Member since 27 May, 2015

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