Whiteclaws's Recent Forum Activity

  • because when your performance dips below 10 , everything becomes slower and the actions are delayed as you are experiencing ...

  • Excal , I don't think he's going for volunteer work , he seem very talented

    Very kind sir , you won't find a lot here , try other game making forums like TIGsource

  • Ha-ha

  • Ashley , just sold mine :)

    I remember the performance was horrible and the loading was really slow ...

  • The bigger resolution images largely steal the performance and having a lot of them on screen multiply the performance loss , I suggest adding a destroy if is out of layout behavior to the line object + a little bit of variable tweaking ...

  • Post in the HowDoI section next time ...

  • Capx - 124

    Aw man , you forgot to think out of the box ( Understood that one :D ) , now you just have to add the lines as non-moving objects ...

    P.S: Try to run the preview without changing anything and watch it for a bit , I swear you won't regret it ...

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  • Darklinki

    Here ... Top-Left

    • Click on events
    • and search ...
  • Ashley , what about a background eraser ? the image editor didn't get updates for months ... Maybe a magic wand ?

  • With "construct 2" is impossible to make a game like this, with this program you can create simple games without many objects and less effect. If you want to web can be good, but for ios or android games forget, find another program.

    Construct 2 is expensive and not worth anything, it flees

    Even if Ashley marketed C2 as a mobile game making engine , C2 isn't designed for mobile because it doesn't generate the files natively and has to use the wrappers to do that task , so performance-wise , don't blame C2 , go blame the wrappers , C2's performance in HTML5 Native exports is excellent and C2 itself can do anything ... Also , You want to know why you don't find Black ops on mobile ? Because the phones are built for mobility , and I don't think the makers of that phone can cram a graphic card in that tiny case ...

    If you **** at making games , don't blame the engine ... Kind sir !

  • The colors were picked badly, everything looks like vomit.

    I laughed ... Anyways , the level design is too vague ... the player would never guess that key would be down in the block

  • try and add them all to a container ... that would spawn them all in one shot

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Whiteclaws

Member since 14 Feb, 2011

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