Whiteclaws's Recent Forum Activity

  • Look into PHP https and SSL, Idk dude, maybe Let's Encrypt as a certificate authority

    Learn SSL, Embrace SSL, Adore SSL

  • Happy to help

  • , If he wants a currency, with real money purchases and such, He'll have to implement the whole package, with SSL, and a webserver, otherwise, his currency won't have a value client-wise as anybody who doesn't want to pay for it just has to download "L33tHakz.apk" and can bypass any IAPs

    If his game even gets remotely popular & charges money for features, there'll be hackers, but if it's clientwise level unlocking or nothing related to IRL currency, I wouldn't worry at all.

  • A glorious result it is!

    I implemented the levenshtein distance algorithm, it works as intended, I added a threshold, and a basic trim (removing all spaces), but you should customize how you accept mistakes yourself.

    Here ya go!

  • Mmmmmm... I'll see if i can implement the algorithm

  • Oy You wanna hack me m8?

    Edit:

    Edit, Dota2.pe is faster for me, I think you should add some proper menus and be careful with copyrighting, you should also post this in the creations forum, not here

  • About MD5 encryption, you should just read a little bit about rainbow tables, basically, they have a table with millions of different hashes and they just take your hash and compare it to them via fast hardware and BOOM, they can decode anything you have, also they can insert hashes into those addresses using anything like Cheat Engine, and do absolutely what they want with your currency if the game is only offline, but if your game is online with a webserver, they can't play with these values so you are generally safe, they'd have to find a way to access that server, but that's ANOTHER story. (That would be like getting hacked by the Illuminati, but they don't do mobile games)

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  • If you hardcode an encryption key in your C2 apk, they just have to look into your source with apk http://www.javadecompilers.com/apk and they can find it and decrypt anything you encrypted

  • Well, it depends really, an event that destroys an object will ask the program to destroy it, but the runtime won't destroy the object immediately, and if you are for example, counting instances the next tick, if can mess up all of your logic. Just add a wait 0 after the Destroy Object, and the program will wait 'till that object us destroyed to keep going,

    That's just one example, I found many possibilities with Wait 0. (It's also confirmed by Ashley as a feature)

  • This should do the trick.

    You can set the text to anything on the RestartText function

    Edit: Re-read, Idk what you mean by error threshold

  • Wait 0, it is specially designed to wait 'till all the last events ran before proceeding, you can put all the events into a function and put wait 0 after that function and It'll wait 'till the function ran completely 'till proceeding

    You can check out my tutorial on the subject:

    https://www.scirra.com/tutorials/510/ad ... ct2-offers

  • Where are you hosting your server, what is the error you are getting?

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Whiteclaws

Member since 14 Feb, 2011

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