Whiteclaws's Recent Forum Activity

  • Ashley made a performance test around CC & C2 and to our biggest surprise

    WebGL is way faster than CC native DX9 !

    Here is the blog entry

    Otherwise , the shader database is currently really big with more than 70 WebGL effects

    Also , I think ... There's currently positionned audio in the audio plugin (?)

    Cheers ...

  • Hey everyone ,

    It seems bizarre , but loading an array doesn't work anymore , or is it my syntax that is the problem (?)

    Okay , How to reproduce

    I got a JSON code here

    {"c2array":true,"size":[5,5,1],"data":[[[0],[0],["Exit"],[0],[0]],[[0],[0],[0],[0],[0]],[[0],[0],[0],[0],[0]],[[0],[0],[0],[0],[0]],[[0],[0],["Exit"],[0],[0]]]}

    I click on load ;

    I insert the code like this

    "{"c2array":true,"size":[5,5,1],"data":[[[0],[0],["Exit"],[0],[0]],[[0],[0],[0],[0],[0]],[[0],[0],[0],[0],[0]],[[0],[0],[0],[0],[0]],[[0],[0],["Exit"],[0],[0]]]}"

    but then , C2array is a syntax error

    I remove the ""

    but then {} are syntax errors

    and don't tell me to set the code to a variable , because I got 50 other codes to load ...

    Thanks for help

  • thanks Nasty

    And no , not one but multiple objects spiffing some bullets ...

  • I actually made something like that and it's all about tweaking it up so you get the best results

    here ya go

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  • You are complicating stuff

    Just use the physics behavior !

    (You could flesh the player controls , it's very basic but it does the job)

    There's Repulsion and Attraction depending on the magnetwave angle

    Cheers !

  • I tried this but i was having all kinds of problems. I have no idea why.

    We also have no idea what your problems are , please post a capx

  • We can't help you , any ideas why ?

    Hint : please go read the rules before posting

  • I don't think so , you'll need to invert the "Is down" condition

  • Ah , that old game I played when I was 5 , I remember now!

    Ah , man , nostalgia !

  • No need for plugins , you can do it easily without some !

    CurX = 0

    CurY = -1

    Repeat ( num of tiles you want on Y axis )

    • add 1 to CurY
    • set CurX to 0

    -- Repeat ( num of tiles you want on X axis)

    --- add 1 to CurX

    --- Create Tile at #Xstartingposition#+CurX*(Sizeofatile) , #Ystartingposition#+CurY*(Sizeofatile)

    What does this do is loop thru all the possible tiles on the X axis , spawn a tile , go one down and rince and repeat

    P.S: Be sure to put the origin of a tile to the top , left

  • Never heard of such a game

  • EncryptedCow , that wasn't polite at all , all what I'm trying to do is to keep the forums and questions where they belong to , rookie , don't take it harshly but I would be delighted if you could check out the FAQ before asking simple questions ...

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Whiteclaws

Member since 14 Feb, 2011

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