Sean Cameron's Recent Forum Activity

  • Ah, I didn't understand the object is overlapping at offset" condition. I may experiment with that just for fun

  • Sorry, but what is the power of two business??

  • For the sake of anyone searching for the solution to the same problem, this is the solution I finally came up with:

    <img src="http://dl.dropbox.com/u/19777553/forum%20images/collision%20example%20b.jpg">

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  • Great! I got it working, thanks

  • Hi, quick question.

    I'm using the 8direction behavior for the player's character, and I'm working out how to add interactions with other objects. In this case I'm trying to get him to talk to an NPC when they are touching and a key is pressed, and it works almost how I want it to.

    Right now though, the interaction will only occur if the player presses the key and is actively walking into the NPC with the arrow keys. I want the interaction to occur even when the player is stationary next to the NPC and the key is pressed.

    Here is the code in question. Hope that all made sense!

    <img src="http://dl.dropbox.com/u/19777553/forum%20images/blahblahblah.jpg">

  • I could be wrong, but wouldn't a the spritefont plugin be a practical solution?

  • Thanks guys! Glad to see it

  • Yeah, thanks guys. I'd just figured it out when Arima posted. Appreciate the help!

  • Thanks, Deadeye. That produced some interesting results where the object moved around a little in random directions relative to the player, but it didn't 'run away'. I take it then, that there is no simple way to do this?

  • Hi everyone,

    How can I set the angle of one object away from another? I'm trying to have one sprite run away from another. Having one chase another is so easy, and I'm sure the answers a no-brainer but I can't seem to get it!

  • Hello,

    My name is Sean, I've been making games since I was young. I've written a lot of game music. Most of my experience back then was with rpgmaker2000, I spent countless hours trying to push it past its very small limitations. After one evening with construct, I feel so relieved that things can be so easy! Everything just makes sense. I look forward to contributing to the community.

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Sean Cameron

Member since 26 Jan, 2011

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