Nickydude's Recent Forum Activity

  • Problem Description

    Light leaking through walls in the Shadows - penumbra

    Attach a Capx

    The Shadows - penumbra example that comes with Vr170

    Description of Capx

    See above

    Observed Result

    See screenshot.

    Expected Result

    The area right-had side of the wall with the circle should be in darkness.

    Affected Browsers

    • Chrome: (?)
    • FireFox: (YES/NO)
    • Internet Explorer: (?)

    [attachment=0:34t5te05][/attachment:34t5te05]

  • This is something I'd be interested in. Good luck.

  • On the Arcade main screen it says Welcome Guest with the option to login or register. if I try to login (I've already registered a while ago and have a Jet Pack example on the Arcade) it takes me to http://www.scirra.com on which I'm already logged in. If I then click on the Arcade menu it takes my back to square 1, on the Arcade main page asking me to login or register.

    Even if I click upload a game it still takes me to http://www.scirra.com.

    I can't even comment on games as I'm 'not logged in'.

    I'm using FireFox v29.0.1

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  • You can do it by adding a Tint Effect to your box sprite then you can change the parameters to change the colour of the box.

  • Thanks.

  • Using the LIGHTING example that comes with C2 I've managed to create a flickering lightsource around my player (top-down view) by randomly setting the scale of the light sprite "random(0.9,1.1)", which works, but the lighted area 'jumps' as the scale changes. Is there a way to scale smoothly instead of just jumping from one scale size to another?

    You can see what I mean here: http://www.madladdesigns.co.uk/relmquest - use cursor / arrow keys to move.

  • Yeah, that's what I was looking for but I was having trouble with the offset so I created a locator sprite which did the job.

  • It was related to the last question but it's OK. I created a 'location' sprite that moves ahead of the character to check if there's anything there and now it works fine. Thanks for your help though.

  • Thanks granpa.

    How to I check an offset of an imagepoint?

  • I'm having a bit of trouble on how to add the following to my event sheet:

    When the right arrow key is pressed

    check if the area 32 pixels to the right of the player is empty and doesn't have a 32x32 sprite from the 'NoGo' family

    > if that area is clear then move the player (32x32 sprite) 32 pixels to the right.

    basically everything is top-down 32x32 px and the player 'jump-moves' in 32 px increments from square to square but i don't want him moving to a square that has something there. I did something similar in GameMaker (

    ) and I'm trying to do the same thing here.

    Any help would be appreciated.

  • Here's something i started a while ago with a bouncing character, may be of use.

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Nickydude

Member since 20 Jan, 2011

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