Nickydude's Recent Forum Activity

  • Works fine for me in FF7, nice and fast.

  • Right, thanks for the help newt. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Could you post your .capx so we could take a look?

  • If this has been addressed could you please send me to the relevent thread. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Take a look at the following image:

    <img src="http://img803.imageshack.us/img803/3523/clipboard01t.png" border="0" />

    Is there anywhere in the Layout that will tell me the UID of the selected image? I'm sure I've just missed it so if anyone can point it out I'd be grateful. <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • Try here: http://www.scirra.com/forum/construct-2-help-guide_topic45398.html. <img src="smileys/smiley1.gif" border="0" align="middle">

  • Doh! I assumed mouse coords were automatically there, I've been using to many game makers! lol!

    Glad you're here Kyatric. :)

  • I'd like to accelerate a sprite towards the X (only) position of the mouse using the Custom Movement behaviour, like this:

    <img src="http://img5.imageshack.us/img5/2769/clipboard01mi.jpg" border="0" />

    But when I try it says:

    Not an object - 'Mouse' is not an object name

    Can you only accelerate towards an object using the custom movement behaviour?

  • Is there a list of keywords anywhere that can be used in expressions? For example:

    Mouse.X

    Mouse.Y

    ...

    ...

  • I've had a play around and can confirm what Jeroen is saying. If the door is set to immobile = no in the Physics behaviour propertie then the door swings at it should, but setting immobile = yes in properties then setting the door physics to movable in the event sheet does indeed lose the joint and the door just falls down.

  • I did try that andreyin but the player can move vertical as well as horizontal around the level. Setting the X position works fine horizontally but not vertically, and of course setting the X and Y will just make it act exactly like Scoll to object. <img src="smileys/smiley24.gif" border="0" align="middle" />

  • Are paths still on the 'mythical' TODO list? <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Just thought I'd mention that the sine behaviour - types example has the browser prieview set to Chrome instead of default for those who don't have Chrome. :)

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Nickydude

Member since 20 Jan, 2011

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