nasry05's Recent Forum Activity

  • You can do like this,

    1. give each monster an instance variable by right click at the object > instance variable > add > Name it "Team" and give Initial value to either text or number; text as A/B or number as 1/2

    2. On the event, Object(monsterA) on collision with another object(monsterB)

    3. Add another condition to the event | object(monsterB) compare instance variable (team variable) = to B or 2

    4. give action to the event | monster play "atk" animation

    *meaning if monster from team A hit something and that thing has instance variable of B, it will atk, else it won't

    * and you have to give the same concept to monster of team B also to see if it collide with monster team A.

    This should solve your problem.

    Cheers!

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nasry05

Member since 19 May, 2015

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