0plus1's Recent Forum Activity

  • Server Error in '/' Application.

    Unknown error (0xfffffffe)

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.ComponentModel.Win32Exception: Unknown error (0xfffffffe)

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    [Win32Exception (0x80004005): Unknown error (0xfffffffe)]

       System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) +912

       System.Diagnostics.Process.Start() +136

       System.Diagnostics.Process.Start(ProcessStartInfo startInfo) +49

       Arcade.UploadFunctions.minifyC2Runtime(Int32 GameID) +347

       Arcade.GameFunctions.createGame(Int32 CatID, String Name, String Description, String Instructions, Int32 UserId, Int32 Width, Int32 Height, Int32 ParentGameID) +1344

       ArcadeSubmit.submitGame(Object sender, EventArgs e) +1326

       System.Web.UI.WebControls.Button.OnClick(EventArgs e) +118

       System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) +112

       System.Web.UI.WebControls.Button.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) +10

       System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) +13

       System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) +36

       System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +5563

    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.272

  • Wonderful, thanks!

  • I have a pretty long list of action to be triggered after user input, I would love to offer support for both keyboard and gamepad and I would like to know if there is a way to avoid having to rewrite all actions of all the controls for both keyboard and gamepad (AKA please add OR)

  • No don't worry, I learned a lot and I'll be doing plugins, actually I already did other plugins just to invert actions, can you believe it?

    :-)

    I'm just glad that my current project didn't require that many inversions :-P

    Anyway thanks, I hope to post something more useful in the future :-)

  • No problem Kyatric, no problem at all, that teaches me to read the manual, I didn't know you could invert an action :-(

    Sorry for wasting your time

  • Yes, it's the same more or less, the only difference is that I added an isOffline condition, not he went offline, if he started offline which was lacking from the browser plugin and I needed it.

  • 0plus1: then you should report this bug to chrome.

    I'll do it! Thanks for the link

  • I agree with Ize we should have an option to decide if we want to preload all the audio at startup. Or at least a way to check if the file has preloaded.

  • The mystery continues..

    This bug applies ONLY to chrome.

    I don't understand the reason, but you can try this. Import 2 songs. As soon as the first layout starts play the first one. Then as soon as the user clicks somewhere take him to another layout stop the first song and start the other. ALL subsequent sounds will not play until the song has finished streaming! This, I repeat only in chrome every other browser doeasn't do this.

  • Very basic plugins, basically add two events:

    Is connected

    Is not connected

    They return true if the user has internet access or false if not (and the other way around) trough: navigator.onLine

    I hope it would be helpful to anyone, it should be helpful for offline app on the chrome web store or mobile.

    github.com/0plus1/Construct2---Ping

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ok, I'll try to recreate the error in a new capx, thanks

  • I found out the problem which I think it's a bug Ashley please shed some light.

    After excruciating tests <img src="smileys/smiley19.gif" border="0" align="middle" /> I found out the following.

    The music gets started BEFORE any other sound (the song is in the music folder). Sound do NOT get loaded until the song finishes to stream. This is the reason why the title song (which is only 20 seconds long) do not create this behaviour. I'm using the latest (stable) chrome.

    I fixed this by moving the music in the sounds folder, but it's hackish since this way people will have to wait until the song streamed before hearing it.

    Solutions (apart from preloading)?

0plus1's avatar

0plus1

Member since 29 Dec, 2010

None one is following 0plus1 yet!

Connect with 0plus1

Trophy Case

  • 13-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

18/44
How to earn trophies