0plus1's Recent Forum Activity

  • No capx. Happens everytime with every single possible capx.

    Steps to reproduce:

    1. Be me

    2. ???

    3. Loss

    Observed result:

    This: i.imgur.com/BuvzGd7.jpg on any layout I click.

    Expected result:

    Be able to use C2

    Browsers affected:

    C2

    Operating system & service pack:

    Win7 latest version

    Construct 2 version:

    122 64bit

  • aquif1990 yes, this plugin is no longer supported as Ashley implemented the same functionality into the core.

  • I reopen this thread because Eject is light years ahead of everything else. OpenGL is amost working, the performance is amazing, and it seems that you are all forgetting that the main difference here is that this is an open source solution meaning that you can add whatever functionality you might need (iCloud, iAP, etc) it's being actively developed and there are commits from other programmers weekly.

    I really hope Ashley will consider working on optimizing a little for this platform, C2 desperatly needs some good mobile games to showcase and this could open the door for a lot of them.

    We are now at a pre-last update CocoonJS plus working Game Center achievements and leaderboard. 4 Days ago websockets have been implemented and OpenGL is already there (altough very rough) I see this going miles ahead of both AppMobi and CocoonJS in a couple of months, if you are serious about iOS invest time in this project, so far I was able to make all my games run in Ejecta, there is a thread here with the "instructions" scirra.com/forum/experiment-construct2-with-ejecta-and-gamecenter_topic64187_page1.html.

  • jayderyu wow didn't know about openfeint, it's just sad.

    The issue I have with clay.io is the non-compliance with Apple requirements. They are all fixable with a little bit of work on our part, but why do this when there is Game Center and its awesome functions that work offline? Also Game Center on iOS is a very very big factor in sales, putting a game without GC support is almost sure to be a failure. It has become a REQUIRMENT for iOS games.

  • jayderyu

    The problem with clay.io is that is rather buggy at the moment (especially under accelerated canvases), it also requires a (constant) internet connection which might result in a reject by Apple, it's also another closed source library that could close tomorrow for all we know.

    Cross platform I would go with openFeint at the moment.

  • I made some experiments and I don't understand why you fiddled with areAllTexturesLoaded. I was able to make it work without touching that function.

    jayderyu Game Closure looks interesting, but it doesn't support Game Center and having access to xCode gives you the freedom to add some very nice features like cloud saves that can really boost the sales of your game.

    I'm now testing True Type Fonts in Ejecta, I'll keep you posted. Please update this thread with all your experiments because this product is the way to go for iOS currently.

  • I'm testing. So far I discovered that (surprisingly) spritefonts doesn't work.

  • Ashley I really can't find it now so I can't give you the citation. There is a presentation about mobile HTML5 games in which they presented data showing that jQuery severely slows down mobile web application especially under phonegap. Factually if you do a quick web serch there is plenty of people having issues with speed + jquery.

    One of the things I noticed myself is that PhoneGap fps increase exponentially the less js there is. Between Construct2 minified and unminified there is a difference of 5fps which is huge, it's safe to assume just from that that having one less js file can give a perfomance improvement.

  • Index I was aware of that, but there is no indication for what exactly is jQuery being used in vanilla Construct2 I mean plugins aside..

    jayderyu good to know I'll try to test. OT: This means that you got C2 working with Game Closure?

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  • This is great news, seriously! This is what we need!

    OpenSource like PhoneGap but hardware accelerated! Thank you very very much for you work, I start experimenting right away!

    Please Ashley get on top of this because this is the way to go!

  • Ashley I've noticed that jQuery is one of the bottleneck in performance, especially under PhoneGap. So my question is, for what exactly is construct using it for? Just for the resizing or is tangled inside the engine?

    How do I remove it?

  • I'm trying to show the login as soon as clay.io is loaded.

    clay.io ready -> show login but it doesn't work, if I associate it with a mouse/touch event it works, why?

    Also, what happens if you report an achievement/leaderboard if the user is logged off? And if the user is offline?

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0plus1

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