The "every X seconds" is FPS independent. Although the scirra guys have stated C2 can't really keep anything stable if you're dropping below 10 fps
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Isn't the "X is mirrored" an "Is mirrored" swapped?
1. Tilemap with jumpthrough doesn't quite work because of how tilemaps are rendered. I suggest you use a square sprite (or a 9-patch, they look nice) with the jumpthrough behavior instead
2. The ladder problem might be the same
3. That just sounds like a limitation of the free version
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Are you using CSS to style the text?
Only the current layout is loaded, but an object with the Global property will still be counted if you load it's layout and then change out to another one
Add a "trigger once" system condition to the two events. Currently the event repeats every frame so every frame the animation restarts back to the first frame
I'm not sure what's happening, but in debug you can see the player angle and that may help you find the problem
Go File > New > Example: Blend modes. Looks like "source atop" is what you're looking for
Looks like you need to update your graphics card, it looks fine on my end
C2 has full XML support, just check the manual entry
I don't understand what you want, but maybe the problem is that the first frame in animations is frame 0. Frame 1 is the second frame, etc
Member since 15 Dec, 2010