7Soul's Recent Forum Activity

  • Add a global variable, call it whatever you want. In your event, add the action "Add 1 to variable" and a condition too "If variable < 20"

    So, after you spawn 20 enemies, it will stop spawning, unless you set the variable to a number below 20 again

  • mediafire.com

    still cant get it to work heres the download link.

    This is just an example not my actual game.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

    Works here. Had to change 10 to a bigger value to really notice the difference

  • Spawn scenery pieces on the right, move them to the left. The screen itself never moves

  • I don't think events "skip", only thing I can think of, is the classic fail to detect collision, due to the sprite moving by steps when lagging. What you can do is use Delta-Time to account for the framerate drops when setting things such as movement speed of a sprite.

  • You can do <font size="6"><font color=green>AN</font><font color=blue>YT</font><font color=magenta>HI</font><font color=red>NG</font></font>

    Edit: a family is basically a way to reference to multiple objects at the same time. If you say family.x + 1, all objects in that family will perform that action

  • Well that's why we have the open topic section

  • What's the purpose of this topic? To say "hey i'm learning!"?

  • The game feels too slow. The player fires too slowly, he walks slowly and the bullets are slow (have you ever seen a slow bullet?) Sometimes I started walking and firing even slower for some reason

  • Fuged if I understood correctly, all sound you play have the same tag name? That will work, I don't need to name my sounds anyway

  • This is just a suggestion, could you guys add an action to set the volume for all sounds/musics? I need this to make a volume slider and setting the volume of each sound can create a big mess. Thx

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  • That's fine, it's not anything important. Thx

  • The keyboard plugin doesn't detect the PrintScreen key. I wanted to detect it so it would hide the debug information when I took a screenshot

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7Soul

Member since 15 Dec, 2010

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